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sway/tree/container: don't trunc coords in floating_fix_coordinates
This can cause issues such as the window not being shown at the exact
same coordinates when the old and new wlr_box aren't the same
dimensions and the container is being moved back-and-forth between them.
For example, in the case where a floating window gets moved
from one output to another but the outputs aren't the same resolution.
For e.g. have two displays that aren't the same resolution then:
1. Open a floating window and set it to pos 0,0 on output 2
2. Send it to scratchpad then `scratchpad show` on output 1
3. `scratchpad show` on output 2 again
Observe that the window isn't at 0,0 on output 2 anymore.
(cherry picked from commit 77b9ddabe2
)
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parent
a4927e4cb2
commit
9cdd57a032
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@ -773,11 +773,11 @@ void floating_fix_coordinates(struct sway_container *con, struct wlr_box *old, s
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// Fall back to centering on the workspace.
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container_floating_move_to_center(con);
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} else {
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int rel_x = con->pending.x - old->x + (con->pending.width / 2);
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int rel_y = con->pending.y - old->y + (con->pending.height / 2);
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double rel_x = con->pending.x - old->x + (con->pending.width / 2);
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double rel_y = con->pending.y - old->y + (con->pending.height / 2);
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con->pending.x = new->x + (double)(rel_x * new->width) / old->width - (con->pending.width / 2);
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con->pending.y = new->y + (double)(rel_y * new->height) / old->height - (con->pending.height / 2);
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con->pending.x = new->x + (rel_x * new->width) / old->width - (con->pending.width / 2);
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con->pending.y = new->y + (rel_y * new->height) / old->height - (con->pending.height / 2);
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sway_log(SWAY_DEBUG, "Transformed container %p to coords (%f, %f)", con, con->pending.x, con->pending.y);
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}
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