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scene_graph: Implement toplevel clipping
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parent
09e11dabb2
commit
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@ -274,7 +274,7 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
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void view_unmap(struct sway_view *view);
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void view_update_size(struct sway_view *view);
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void view_center_surface(struct sway_view *view);
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void view_center_and_clip_surface(struct sway_view *view);
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struct sway_view *view_from_wlr_xdg_surface(
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struct wlr_xdg_surface *xdg_surface);
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@ -248,7 +248,7 @@ static void apply_container_state(struct sway_container *container,
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view->surface) {
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view_center_surface(view);
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view_center_and_clip_surface(view);
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}
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}
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}
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@ -306,9 +306,9 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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view->geometry.height);
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}
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transaction_commit_dirty_client();
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} else {
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view_center_surface(view);
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}
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view_center_and_clip_surface(view);
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}
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if (view->container->node.instruction) {
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@ -436,9 +436,9 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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if (container_is_floating(view->container)) {
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view_update_size(view);
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transaction_commit_dirty_client();
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} else {
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view_center_surface(view);
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}
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view_center_and_clip_surface(view);
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}
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if (view->container->node.instruction) {
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@ -893,14 +893,29 @@ void view_update_size(struct sway_view *view) {
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container_set_geometry_from_content(con);
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}
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void view_center_surface(struct sway_view *view) {
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void view_center_and_clip_surface(struct sway_view *view) {
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struct sway_container *con = view->container;
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
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int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
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wlr_scene_node_set_position(&view->content_tree->node, x, y);
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if (container_is_floating(con)) {
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
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int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
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wlr_scene_node_set_position(&view->content_tree->node, x, y);
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} else {
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wlr_scene_node_set_position(&view->content_tree->node, 0, 0);
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}
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// only make sure to clip the content if there is content to clip
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if (!wl_list_empty(&con->view->content_tree->children)) {
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wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){
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.x = con->view->geometry.x,
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.y = con->view->geometry.y,
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.width = con->current.content_width,
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.height = con->current.content_height,
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});
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}
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}
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struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) {
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