render_floating: skip fullscreen floaters

If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
This commit is contained in:
Brian Ashworth 2019-03-02 23:17:46 -05:00 committed by Drew DeVault
parent 4c2d36d730
commit 9dafaa87ce
1 changed files with 3 additions and 0 deletions

View File

@ -936,6 +936,9 @@ static void render_floating(struct sway_output *soutput,
}
for (int k = 0; k < ws->current.floating->length; ++k) {
struct sway_container *floater = ws->current.floating->items[k];
if (floater->fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
render_floating_container(soutput, damage, floater);
}
}