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Fix titlebar rendering for nested stacked containers
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@ -599,9 +599,11 @@ static void render_container_tabbed(struct sway_output *output,
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struct border_colors *current_colors = &config->border_colors.unfocused;
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struct sway_container_state *pstate = &con->current;
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int tab_width = pstate->swayc_width / pstate->children->length;
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// Render tabs
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for (int i = 0; i < con->current.children->length; ++i) {
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struct sway_container *child = con->current.children->items[i];
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for (int i = 0; i < pstate->children->length; ++i) {
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struct sway_container *child = pstate->children->items[i];
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struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
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struct sway_container_state *cstate = &child->current;
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struct border_colors *colors;
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@ -622,8 +624,8 @@ static void render_container_tabbed(struct sway_output *output,
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marks_texture = view ? view->marks_unfocused : NULL;
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}
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int tab_width = pstate->swayc_width / pstate->children->length;
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int x = pstate->swayc_x + tab_width * i;
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int x = cstate->swayc_x + tab_width * i;
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// Make last tab use the remaining width of the parent
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if (i == pstate->children->length - 1) {
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tab_width = pstate->swayc_width - tab_width * i;
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@ -663,9 +665,11 @@ static void render_container_stacked(struct sway_output *output,
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struct border_colors *current_colors = &config->border_colors.unfocused;
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struct sway_container_state *pstate = &con->current;
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size_t titlebar_height = container_titlebar_height();
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// Render titles
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for (int i = 0; i < con->current.children->length; ++i) {
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struct sway_container *child = con->current.children->items[i];
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for (int i = 0; i < pstate->children->length; ++i) {
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struct sway_container *child = pstate->children->items[i];
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struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
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struct sway_container_state *cstate = &child->current;
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struct border_colors *colors;
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@ -686,7 +690,7 @@ static void render_container_stacked(struct sway_output *output,
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marks_texture = view ? view->marks_unfocused : NULL;
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}
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int y = pstate->swayc_y + container_titlebar_height() * i;
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int y = cstate->swayc_y + titlebar_height * i;
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render_titlebar(output, damage, child, cstate->swayc_x, y,
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cstate->swayc_width, colors, title_texture, marks_texture);
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