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Fix edge cases when moving floating container to new workspace
* Removes container_floating_move_to_container, instead opting to put that logic in container_move_to * In the seat code, focusing a floating view now updates the pending state only and lets the next transaction carry it over to the current state. This is required, otherwise it would crash. * When unfullscreening a floating container, an output check is now done to see if it should center it.
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36281609ea
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@ -322,6 +322,12 @@ void container_get_box(struct sway_container *container, struct wlr_box *box);
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void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount);
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/**
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* Choose an output for the floating container's new position.
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*/
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struct sway_container *container_floating_find_output(
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struct sway_container *con);
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/**
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* Move a floating container to a new layout-local position.
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*/
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@ -333,9 +339,6 @@ void container_floating_move_to(struct sway_container *con,
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*/
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void container_floating_move_to_center(struct sway_container *con);
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void container_floating_move_to_container(struct sway_container *container,
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struct sway_container *destination);
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/**
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* Mark a container as dirty if it isn't already. Dirty containers will be
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* included in the next transaction then unmarked as dirty.
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@ -717,12 +717,8 @@ void seat_set_focus_warp(struct sway_seat *seat,
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// If we've focused a floating container, bring it to the front.
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// We do this by putting it at the end of the floating list.
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// This must happen for both the pending and current children lists.
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if (container && container_is_floating(container)) {
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list_move_to_end(container->parent->children, container);
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if (container_has_ancestor(container, container->current.parent)) {
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list_move_to_end(container->parent->current.children, container);
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}
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}
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// clean up unfocused empty workspace on new output
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@ -1182,7 +1182,7 @@ void container_floating_translate(struct sway_container *con,
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* one, otherwise we'll choose whichever output is closest to the container's
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* center.
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*/
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static struct sway_container *container_floating_find_output(
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struct sway_container *container_floating_find_output(
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struct sway_container *con) {
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double center_x = con->x + con->width / 2;
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double center_y = con->y + con->height / 2;
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@ -1245,39 +1245,6 @@ void container_floating_move_to_center(struct sway_container *con) {
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container_floating_translate(con, new_lx - con->x, new_ly - con->y);
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}
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void container_floating_move_to_container(struct sway_container *container,
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struct sway_container *destination) {
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// Resolve destination into a workspace
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struct sway_container *new_ws = NULL;
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if (destination->type == C_OUTPUT) {
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new_ws = output_get_active_workspace(destination->sway_output);
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} else if (destination->type == C_WORKSPACE) {
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new_ws = destination;
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} else {
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new_ws = container_parent(destination, C_WORKSPACE);
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}
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if (!new_ws) {
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// This can happen if the user has run "move container to mark foo",
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// where mark foo is on a hidden scratchpad container.
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return;
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}
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struct sway_container *old_ws = container_parent(container, C_WORKSPACE);
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if (old_ws != new_ws) {
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container_remove_child(container);
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container_add_child(new_ws->sway_workspace->floating, container);
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arrange_windows(old_ws);
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arrange_windows(new_ws);
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workspace_detect_urgent(old_ws);
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workspace_detect_urgent(new_ws);
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}
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// If the container's center doesn't overlap the new workspace, center it
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// within the workspace.
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struct sway_container *output = container_floating_find_output(container);
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if (new_ws->parent != output) {
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container_floating_move_to_center(container);
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}
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}
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void container_set_dirty(struct sway_container *container) {
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if (container->dirty) {
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return;
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@ -1357,6 +1324,11 @@ void container_set_fullscreen(struct sway_container *container, bool enable) {
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container->y = container->saved_y;
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container->width = container->saved_width;
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container->height = container->saved_height;
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struct sway_container *output =
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container_floating_find_output(container);
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if (!container_has_ancestor(container, output)) {
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container_floating_move_to_center(container);
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}
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} else {
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container->width = container->saved_width;
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container->height = container->saved_height;
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@ -150,22 +150,44 @@ void container_move_to(struct sway_container *container,
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|| container_has_ancestor(container, destination)) {
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return;
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}
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struct sway_container *old_parent = NULL;
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struct sway_container *new_parent = NULL;
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if (container_is_floating(container)) {
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container_floating_move_to_container(container, destination);
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return;
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}
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struct sway_container *old_parent = container_remove_child(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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struct sway_container *new_parent;
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if (destination->type == C_VIEW) {
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new_parent = container_add_sibling(destination, container);
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// Resolve destination into a workspace
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struct sway_container *new_ws = NULL;
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if (destination->type == C_OUTPUT) {
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new_ws = output_get_active_workspace(destination->sway_output);
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} else if (destination->type == C_WORKSPACE) {
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new_ws = destination;
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} else {
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new_ws = container_parent(destination, C_WORKSPACE);
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}
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if (!new_ws) {
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// This can happen if the user has run "move container to mark foo",
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// where mark foo is on a hidden scratchpad container.
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return;
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}
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struct sway_container *old_output =
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container_parent(container, C_OUTPUT);
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old_parent = container_remove_child(container);
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container_add_child(new_ws->sway_workspace->floating, container);
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// If changing output, center it within the workspace
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if (old_output != new_ws->parent && !container->is_fullscreen) {
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container_floating_move_to_center(container);
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}
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} else {
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new_parent = destination;
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container_add_child(destination, container);
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old_parent = container_remove_child(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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if (destination->type == C_VIEW) {
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new_parent = container_add_sibling(destination, container);
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} else {
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new_parent = destination;
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container_add_child(destination, container);
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}
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}
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wl_signal_emit(&container->events.reparent, old_parent);
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if (container->type == C_VIEW) {
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