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New feature: adjust gaps with floating_mod+scroll
I made this configurable but I didn't make the command for it. That's left as an exercise to an eager contributor. mod_scroll_behavior [gaps inner|gaps outer] Would merge implementions of more behaviors for mod+scroll, if anyone has some neato ideas.
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@ -163,6 +163,13 @@ enum edge_border_types {
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E_BOTH /**< hide vertical and horizontal edge borders */
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};
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enum floating_scroll_behavior {
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FSB_GAPS_OUTER, /**< Adjust outer gaps */
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FSB_GAPS_INNER /**< Adjust inner gaps */
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// Note: in the future I expect to see more things you can do with the scroll
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// wheel than maniuplating gaps
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};
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/**
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* The configuration struct. The result of loading a config file.
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*/
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@ -181,6 +188,7 @@ struct sway_config {
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uint32_t floating_mod;
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uint32_t dragging_key;
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uint32_t resizing_key;
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enum floating_scroll_behavior floating_scroll; // TODO: command to set this
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enum swayc_layouts default_orientation;
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enum swayc_layouts default_layout;
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char *font;
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@ -159,6 +159,7 @@ static void config_defaults(struct sway_config *config) {
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config->floating_mod = 0;
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config->dragging_key = M_LEFT_CLICK;
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config->resizing_key = M_RIGHT_CLICK;
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config->floating_scroll = FSB_GAPS_INNER;
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config->default_layout = L_NONE;
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config->default_orientation = L_NONE;
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config->font = strdup("monospace 10");
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@ -647,6 +647,31 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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case M_SCROLL_DOWN:
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break;
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}
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if (!(modifiers->mods ^ config->floating_mod) &&
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(button == M_SCROLL_UP || button == M_SCROLL_DOWN)) {
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switch (config->floating_scroll) {
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case FSB_GAPS_INNER:
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case FSB_GAPS_OUTER:
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{
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int amount = button == M_SCROLL_UP ? -1 : 1;
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int i,j;
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for (i = 0; i < root_container.children->length; ++i) {
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swayc_t *op = root_container.children->items[i];
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for (j = 0; j < op->children->length; ++j) {
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swayc_t *ws = op->children->items[j];
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// TODO: adjust outer gaps ws->gaps = 0;
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if (config->floating_scroll == FSB_GAPS_INNER) {
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container_map(ws, add_gaps, &amount);
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} else {
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ws->gaps += amount;
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}
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}
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}
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arrange_windows(&root_container, -1, -1);
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break;
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}
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}
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}
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// get focused window and check if to change focus on mouse click
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swayc_t *focused = get_focused_container(&root_container);
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