container: retain focus position on floating enable

When a tiling container is floated, the focus stack needs to be
appropraitely modified to return the container to its original
position in the tree upon floating disable, like i3.
This commit is contained in:
Ronan Pigott 2021-04-11 17:02:55 -07:00 committed by Tudor Brindus
parent 1a72049c04
commit a558866f42
1 changed files with 11 additions and 1 deletions

View File

@ -821,6 +821,8 @@ void container_set_floating(struct sway_container *container, bool enable) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_workspace *workspace = container->pending.workspace;
struct sway_container *focus = seat_get_focused_container(seat);
bool set_focus = focus == container;
if (enable) {
struct sway_container *old_parent = container->pending.parent;
@ -835,6 +837,10 @@ void container_set_floating(struct sway_container *container, bool enable) {
container_floating_set_default_size(container);
container_floating_resize_and_center(container);
if (old_parent) {
if (set_focus) {
seat_set_raw_focus(seat, &old_parent->node);
seat_set_raw_focus(seat, &container->node);
}
container_reap_empty(old_parent);
}
} else {
@ -846,7 +852,11 @@ void container_set_floating(struct sway_container *container, bool enable) {
struct sway_container *reference =
seat_get_focus_inactive_tiling(seat, workspace);
if (reference) {
container_add_sibling(reference, container, 1);
if (reference->view) {
container_add_sibling(reference, container, 1);
} else {
container_add_child(reference, container);
}
container->pending.width = reference->pending.width;
container->pending.height = reference->pending.height;
} else {