resize set: fix units for floating containers

This commit fixes the default size units for floating containers, so that
pixels are used if the units are not specified.
This commit is contained in:
Konstantin Pospelov 2018-11-25 12:03:04 +03:00
parent d440468d2d
commit a7b9e63cbc

View file

@ -512,34 +512,38 @@ static struct cmd_results *resize_set_floating(struct sway_container *con,
calculate_constraints(&min_width, &max_width, &min_height, &max_height); calculate_constraints(&min_width, &max_width, &min_height, &max_height);
if (width->amount) { if (width->amount) {
if (width->unit == RESIZE_UNIT_PPT || switch (width->unit) {
width->unit == RESIZE_UNIT_DEFAULT) { case RESIZE_UNIT_PPT:
// Convert to px // Convert to px
width->amount = con->workspace->width * width->amount / 100; width->amount = con->workspace->width * width->amount / 100;
width->unit = RESIZE_UNIT_PX; width->unit = RESIZE_UNIT_PX;
} // Falls through
if (width->unit == RESIZE_UNIT_PX) { case RESIZE_UNIT_PX:
case RESIZE_UNIT_DEFAULT:
width->amount = fmax(min_width, fmin(width->amount, max_width)); width->amount = fmax(min_width, fmin(width->amount, max_width));
grow_width = width->amount - con->width; grow_width = width->amount - con->width;
con->x -= grow_width / 2; con->x -= grow_width / 2;
con->width = width->amount; con->width = width->amount;
case RESIZE_UNIT_INVALID:
break;
} }
} }
if (height->amount) { if (height->amount) {
if (height->unit == RESIZE_UNIT_PPT || switch (height->unit) {
height->unit == RESIZE_UNIT_DEFAULT) { case RESIZE_UNIT_PPT:
// Convert to px // Convert to px
height->amount = con->workspace->height * height->amount / 100; height->amount = con->workspace->height * height->amount / 100;
height->unit = RESIZE_UNIT_PX; height->unit = RESIZE_UNIT_PX;
} // Falls through
if (height->unit == RESIZE_UNIT_PX) { case RESIZE_UNIT_PX:
case RESIZE_UNIT_DEFAULT:
height->amount = fmax(min_height, fmin(height->amount, max_height)); height->amount = fmax(min_height, fmin(height->amount, max_height));
grow_height = height->amount - con->height; grow_height = height->amount - con->height;
con->y -= grow_height / 2; con->y -= grow_height / 2;
con->height = height->amount; con->height = height->amount;
case RESIZE_UNIT_INVALID:
break;
} }
} }