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Simplify repaint scheduling documentation
The current documentation for repaint scheduling is very technical and somewhat confusing. Closes: https://github.com/swaywm/sway/issues/4769
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@ -117,22 +117,17 @@ must be separated by one space. For example:
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(ie. blank the screen but keep workspaces as-is), one can set DPMS to off.
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*output* <name> max_render_time off|<msec>
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When set to a positive number of milliseconds, enables delaying output
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rendering to reduce latency. The rendering is delayed in such a way as
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to leave the specified number of milliseconds before the next
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presentation for rendering.
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Controls when sway composites the output, as a positive number of
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milliseconds before the next display refresh. A smaller number leads to
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fresher composited frames and lower perceived input latency, but if set too
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low, sway may not finish compositing in time for display refresh, leading to
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delayed frames.
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The output rendering normally takes place immediately after a
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presentation (vblank, buffer flip, etc.) and the frame callbacks are
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sent to surfaces immediately after the rendering to give surfaces the
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most time to draw their next frame. This results in slightly below 2
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frames of latency between the surface rendering and committing new
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contents, and the contents being shown on screen, on average. When the
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output rendering is delayed, the frame callbacks are sent immediately
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after presentation, and the surfaces have a small timespan (1 /
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(refresh rate) - max_render_time) to render and commit new contents to
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be shown on the next presentation, resulting in below 1 frame of
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latency.
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When set to off, sway composites immediately after display refresh,
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maximizing time available for compositing.
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To adjust when applications are instructed to render, see *max_render_time*
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in *sway*(5).
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To set this up for optimal latency:
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. Launch some _full-screen_ application that renders continuously, like
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@ -140,14 +135,8 @@ must be separated by one space. For example:
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. Start with *max_render_time 1*. Increment by *1* if you see frame
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drops.
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To achieve even lower latency, see the *max_render_time* surface
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property in *sway*(5).
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Note that this property has an effect only on backends which report the
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presentation timestamp and the predicted output refresh rate—the DRM
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and the Wayland backends. Furthermore, under the Wayland backend the
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optimal max_render_time value may vary based on the parent compositor
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rendering timings.
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This setting only has an effect on Wayland and DRM backends, as support for
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presentation timestamps and predicted output refresh rate is required.
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*output* <name> adaptive_sync on|off
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Enables or disables adaptive synchronization (often referred to as Variable
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@ -186,21 +186,29 @@ set|plus|minus <amount>
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Cycles the layout mode of the focused container through a list of layouts.
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*max_render_time* off|<msec>
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Works together with *output max_render_time* to reduce the latency even
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further by delaying the frame callbacks sent to a surface. When set to
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a positive number of milliseconds, delays the frame callback in such a
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way that the surface has the specified number of milliseconds to render
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and commit new contents before being sampled by the compositor for the
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next presentation. See *max_render_time* in *sway-output*(5) for
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further details.
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Controls when the relevant application is told to render this window, as a
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positive number of milliseconds before the next time sway composites the
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output. A smaller number leads to fresher rendered frames being composited
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by sway and lower perceived input latency, but if set too low, the
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application may not finish rendering before sway composites the output,
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leading to delayed frames.
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When set to off, the relevant application is told to render this window
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immediately after display refresh. How much time is left for rendering
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before sway composites the output at that point depends on the output
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*max_render_time* setting.
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To set this up for optimal latency:
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. Set up *output max_render_time*.
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. Set up *output max_render_time* (see *sway-output*(5)).
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. Put the target application in _full-screen_ and have it continuously
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render something.
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. Start by setting *max_render_time 1*. If the application drops
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frames, increment by *1*.
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This setting only has an effect if a per-output *max_render_time* is in
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effect on the output the window is currently on. See *sway-output*(5) for
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further details.
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*move* left|right|up|down [<px> px]
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Moves the focused container in the direction specified. If the container,
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the optional _px_ argument specifies how many pixels to move the container.
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