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https://github.com/swaywm/sway.git
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c822427091
commit
bb85b9070d
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@ -211,6 +211,23 @@ bool view_ancestor_is_only_visible(struct sway_view *view) {
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return only_visible;
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}
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static bool view_is_only_visible(struct sway_view *view) {
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struct sway_container *con = view->container;
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while (con) {
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enum sway_container_layout layout = container_parent_layout(con);
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if (layout != L_TABBED && layout != L_STACKED) {
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list_t *siblings = container_get_siblings(con);
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if (siblings && siblings->length > 1) {
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return false;
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}
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}
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con = con->parent;
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}
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return true;
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}
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static bool gaps_to_edge(struct sway_view *view) {
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struct side_gaps gaps = view->container->workspace->current_gaps;
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return gaps.top > 0 || gaps.right > 0 || gaps.bottom > 0 || gaps.left > 0;
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@ -245,25 +262,31 @@ void view_autoconfigure(struct sway_view *view) {
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double y_offset = 0;
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if (!container_is_floating(con) && ws) {
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bool smart = config->hide_edge_borders_smart == ESMART_ON ||
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(config->hide_edge_borders_smart == ESMART_NO_GAPS &&
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!gaps_to_edge(view));
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bool hide_smart = smart && view_ancestor_is_only_visible(view);
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if (config->hide_edge_borders == E_BOTH
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|| config->hide_edge_borders == E_VERTICAL || hide_smart) {
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|| config->hide_edge_borders == E_VERTICAL) {
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con->border_left = con->x != ws->x;
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int right_x = con->x + con->width;
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con->border_right = right_x != ws->x + ws->width;
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}
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if (config->hide_edge_borders == E_BOTH
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|| config->hide_edge_borders == E_HORIZONTAL || hide_smart) {
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|| config->hide_edge_borders == E_HORIZONTAL) {
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con->border_top = con->y != ws->y;
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int bottom_y = con->y + con->height;
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con->border_bottom = bottom_y != ws->y + ws->height;
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}
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bool smart = config->hide_edge_borders_smart == ESMART_ON ||
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(config->hide_edge_borders_smart == ESMART_NO_GAPS &&
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!gaps_to_edge(view));
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if (smart) {
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bool show_border = !view_is_only_visible(view);
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con->border_left &= show_border;
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con->border_right &= show_border;
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con->border_top &= show_border;
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con->border_bottom &= show_border;
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}
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// In a tabbed or stacked container, the container's y is the top of the
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// title area. We have to offset the surface y by the height of the title,
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// bar, and disable any top border because we'll always have the title bar.
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