Allow concurrent clicks

If two cursor buttons are pressed at the same time, the client will now
be notified of the second button press.

The main reason for not sending the concurrent presses was due to an
early return in dispatch_cursor_button if a seatop is in progress. This
patch makes it call seat_pointer_notify_button prior to returning. But
it also has to make sure there's not a mismatch in events such as a
release without a press.

Prior to this patch, the down seatop would send press and release events
in its begin and finish functions. No other seatops did this. A press
event would be sent prior to starting tiling drag, but never an
associated release.

After this patch, no seatops send their own press or release events. We
send them prior to calling the seatop begin functions, then the first
part of dispatch_cursor_button handles all presses during seatops and
when releasing the seatop.
This commit is contained in:
Ryan Dwyer 2019-03-04 21:04:16 +10:00 committed by Drew DeVault
parent a053823f39
commit bdac0df4f8
2 changed files with 7 additions and 3 deletions

View File

@ -613,6 +613,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
} else {
state_erase_button(cursor, button);
}
seat_pointer_notify_button(seat, time_msec, button, state);
return;
}
@ -681,6 +682,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
if (cont && resize_edge && button == BTN_LEFT &&
state == WLR_BUTTON_PRESSED && !is_floating) {
seat_set_focus_container(seat, cont);
seat_pointer_notify_button(seat, time_msec, button, state);
seatop_begin_resize_tiling(seat, cont, button, edge);
return;
}
@ -711,6 +713,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
}
cursor_set_image(seat->cursor, image, NULL);
seat_set_focus_container(seat, cont);
seat_pointer_notify_button(seat, time_msec, button, state);
seatop_begin_resize_tiling(seat, cont, button, edge);
return;
}
@ -726,6 +729,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
cont = cont->parent;
}
seat_set_focus_container(seat, cont);
seat_pointer_notify_button(seat, time_msec, button, state);
seatop_begin_move_floating(seat, cont, button);
return;
}
@ -736,6 +740,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
state == WLR_BUTTON_PRESSED) {
// Via border
if (button == BTN_LEFT && resize_edge != WLR_EDGE_NONE) {
seat_pointer_notify_button(seat, time_msec, button, state);
seatop_begin_resize_floating(seat, cont, button, resize_edge);
return;
}
@ -753,6 +758,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
edge |= cursor->cursor->y > floater->y + floater->height / 2 ?
WLR_EDGE_BOTTOM : WLR_EDGE_TOP;
seat_pointer_notify_button(seat, time_msec, button, state);
seatop_begin_resize_floating(seat, floater, button, edge);
return;
}
@ -784,6 +790,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
if (surface && cont && state == WLR_BUTTON_PRESSED) {
seat_set_focus_container(seat, cont);
seatop_begin_down(seat, cont, time_msec, button, sx, sy);
seat_pointer_notify_button(seat, time_msec, button, WLR_BUTTON_PRESSED);
return;
}

View File

@ -40,8 +40,6 @@ static void handle_finish(struct sway_seat *seat, uint32_t time_msec) {
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
cursor_send_pointer_motion(cursor, 0, node, surface, sx, sy);
}
seat_pointer_notify_button(seat, time_msec,
seat->seatop_button, WLR_BUTTON_RELEASED);
}
static void handle_abort(struct sway_seat *seat) {
@ -82,6 +80,5 @@ void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->seatop_data = e;
seat->seatop_button = button;
seat_pointer_notify_button(seat, time_msec, button, WLR_BUTTON_PRESSED);
container_raise_floating(con);
}