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scene_descriptor: Add scene_descriptor_reassign
Same as the assign variant, but lets us mutate an existing descriptor if it exists instead of asserting.
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@ -32,6 +32,9 @@ enum sway_scene_descriptor_type {
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bool scene_descriptor_assign(struct wlr_scene_node *node,
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bool scene_descriptor_assign(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type, void *data);
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enum sway_scene_descriptor_type type, void *data);
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bool scene_descriptor_reassign(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type, void *data);
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void *scene_descriptor_try_get(struct wlr_scene_node *node,
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void *scene_descriptor_try_get(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type);
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enum sway_scene_descriptor_type type);
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@ -89,3 +89,14 @@ bool scene_descriptor_assign(struct wlr_scene_node *node,
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desc->data = data;
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desc->data = data;
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return true;
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return true;
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}
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}
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bool scene_descriptor_reassign(struct wlr_scene_node *node,
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enum sway_scene_descriptor_type type, void *data) {
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struct scene_descriptor *desc = scene_node_get_descriptor(node, type);
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if (desc) {
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desc->data = data;
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return true;
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}
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return scene_descriptor_assign(node, type, data);
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}
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