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Add layout containers for new outputs
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@ -5,6 +5,7 @@
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#include "handlers.h"
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bool handle_output_created(wlc_handle output) {
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add_output(output);
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return true;
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}
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@ -1,8 +1,46 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlc/wlc.h>
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#include "list.h"
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#include "layout.h"
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list_t *outputs;
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void init_layout() {
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outputs = create_list();
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}
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struct sway_container *get_container(wlc_handle output, int *index) {
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int i;
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for (i = 0; i < outputs->length; ++i) {
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struct sway_container *c = outputs->items[i];
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if (c->output == output) {
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return c;
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}
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}
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return NULL;
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}
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void add_output(wlc_handle output) {
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struct sway_container *container = malloc(sizeof(struct sway_container));
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// TODO: Get default layout from config
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container->output = output;
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container->children = create_list();
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container->layout = LAYOUT_TILE_HORIZ;
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list_add(outputs, container);
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}
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void destroy_output(wlc_handle output) {
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int index;
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struct sway_container *c = get_container(output, &index);
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// TODO: Move all windows in this output somewhere else?
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// I don't think this will ever be called unless we destroy the output ourselves
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if (!c) {
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return;
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}
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list_del(outputs, index);
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}
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wlc_handle get_topmost(wlc_handle output, size_t offset) {
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size_t memb;
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const wlc_handle *views = wlc_output_get_views(output, &memb);
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@ -4,11 +4,23 @@
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#include <wlc/wlc.h>
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#include "list.h"
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typedef enum {
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LAYOUT_TILE_HORIZ,
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LAYOUT_TILE_VERT,
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LAYOUT_TABBED,
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LAYOUT_STACKED
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} container_layout_t;
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struct sway_container {
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wlc_handle output; // May be NULL
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list_t children;
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wlc_handle output;
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list_t *children;
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container_layout_t layout;
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};
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extern list_t *outputs;
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void init_layout();
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void add_output(wlc_handle output);
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wlc_handle get_topmost(wlc_handle output, size_t offset);
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#endif
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlc/wlc.h>
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#include "layout.h"
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#include "config.h"
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#include "handlers.h"
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@ -27,6 +28,7 @@ void load_config() {
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int main(int argc, char **argv) {
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load_config();
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init_layout();
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static struct wlc_interface interface = {
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.output = {
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