xdg-shell: chase xdg_surface geometry updates

This commit is contained in:
Kirill Primak 2024-08-14 21:57:47 +03:00 committed by Alexander Orzechowski
parent c3279944fb
commit c30c451907

View file

@ -299,18 +299,17 @@ static void handle_commit(struct wl_listener *listener, void *data) {
return; return;
} }
struct wlr_box new_geo; struct wlr_box *new_geo = &xdg_surface->geometry;
wlr_xdg_surface_get_geometry(xdg_surface, &new_geo); bool new_size = new_geo->width != view->geometry.width ||
bool new_size = new_geo.width != view->geometry.width || new_geo->height != view->geometry.height ||
new_geo.height != view->geometry.height || new_geo->x != view->geometry.x ||
new_geo.x != view->geometry.x || new_geo->y != view->geometry.y;
new_geo.y != view->geometry.y;
if (new_size) { if (new_size) {
// The client changed its surface size in this commit. For floating // The client changed its surface size in this commit. For floating
// containers, we resize the container to match. For tiling containers, // containers, we resize the container to match. For tiling containers,
// we only recenter the surface. // we only recenter the surface.
memcpy(&view->geometry, &new_geo, sizeof(struct wlr_box)); memcpy(&view->geometry, new_geo, sizeof(struct wlr_box));
if (container_is_floating(view->container)) { if (container_is_floating(view->container)) {
view_update_size(view); view_update_size(view);
// Only set the toplevel size the current container actually has a size. // Only set the toplevel size the current container actually has a size.
@ -463,12 +462,8 @@ static void handle_map(struct wl_listener *listener, void *data) {
struct sway_view *view = &xdg_shell_view->view; struct sway_view *view = &xdg_shell_view->view;
struct wlr_xdg_toplevel *toplevel = view->wlr_xdg_toplevel; struct wlr_xdg_toplevel *toplevel = view->wlr_xdg_toplevel;
view->natural_width = toplevel->base->current.geometry.width; view->natural_width = toplevel->base->geometry.width;
view->natural_height = toplevel->base->current.geometry.height; view->natural_height = toplevel->base->geometry.height;
if (!view->natural_width && !view->natural_height) {
view->natural_width = toplevel->base->surface->current.width;
view->natural_height = toplevel->base->surface->current.height;
}
bool csd = false; bool csd = false;