Style fixed for keyboard.c

This commit is contained in:
frsfnrrg 2018-06-01 06:51:07 -04:00
parent eb00edc6e2
commit c53e4e6cde
1 changed files with 13 additions and 14 deletions

View File

@ -12,10 +12,9 @@
/**
* Update the shortcut model state in response to new input
*/
static void update_shortcut_model(struct sway_shortcut_state* state,
struct wlr_event_keyboard_key * event,
uint32_t new_key,
bool last_key_was_a_modifier) {
static void update_shortcut_model(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
bool last_key_was_a_modifier) {
if (event->state == WLR_KEY_PRESSED) {
if (last_key_was_a_modifier && state->last_key_index >= 0) {
// Last pressed key before this one was a modifier. We nullify
@ -26,7 +25,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
}
// Add current key to set; there may be duplicates
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (!state->pressed_keys[i]) {
state->pressed_keys[i] = new_key;
state->pressed_keycodes[i] = event->keycode;
@ -35,7 +34,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
}
}
} else {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
// The same keycode may match multiple keysyms.
if (state->pressed_keycodes[i] == event->keycode) {
state->pressed_keys[i] = 0;
@ -50,11 +49,11 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
* Returns a binding which matches the shortcut model state (ignoring the
* `release` flag).
*/
static struct sway_binding* check_shortcut_model(
struct sway_shortcut_state* state, list_t* bindings,
static struct sway_binding *check_shortcut_model(
struct sway_shortcut_state *state, list_t *bindings,
uint32_t modifiers, bool locked) {
int npressed_keys = 0;
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
if (state->pressed_keys[i]) {
++npressed_keys;
}
@ -70,10 +69,10 @@ static struct sway_binding* check_shortcut_model(
bool match = true;
for (int j = 0; j < binding->keys->length; ++j) {
uint32_t key = *(uint32_t*)binding->keys->items[j];
uint32_t key = *(uint32_t *)binding->keys->items[j];
bool key_found = false;
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; k++) {
for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
if (state->pressed_keys[k] == key) {
key_found = true;
break;
@ -216,13 +215,13 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
// Update shortcut models
update_shortcut_model(&keyboard->state_keycodes, event,
(uint32_t)keycode, last_key_was_a_modifier);
for (size_t i=0;i<translated_keysyms_len;i++) {
(uint32_t)keycode, last_key_was_a_modifier);
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
last_key_was_a_modifier);
}
for (size_t i=0;i<raw_keysyms_len;i++) {
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_model(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
last_key_was_a_modifier);