use absolute view geometry to calculate position

This commit is contained in:
Zandr Martin 2017-02-14 14:03:56 -05:00
parent a018364be3
commit c6f971d108
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@ -346,23 +346,23 @@ swayc_t *new_floating_view(wlc_handle handle) {
view->sticky = false;
// Set the geometry of the floating view
struct wlc_geometry geometry;
wlc_view_get_visible_geometry(handle, &geometry);
const struct wlc_geometry *geometry = wlc_view_get_geometry(handle);
// give it requested geometry, but place in center if possible
// in top left otherwise
if (geometry.size.w != 0) {
view->x = (swayc_active_workspace()->width - geometry.size.w) / 2;
if (geometry->size.w != 0) {
view->x = (swayc_active_workspace()->width - geometry->size.w) / 2;
} else {
view->x = 0;
}
if (geometry.size.h != 0) {
view->y = (swayc_active_workspace()->height - geometry.size.h) / 2;
if (geometry->size.h != 0) {
view->y = (swayc_active_workspace()->height - geometry->size.h) / 2;
} else {
view->y = 0;
}
view->width = geometry.size.w;
view->height = geometry.size.h;
view->width = geometry->size.w;
view->height = geometry->size.h;
view->desired_width = view->width;
view->desired_height = view->height;