swaylock: implement ^U to clear buffer

The whole state->xcb.modifiers thing didn't work at all (always 0)
The xkb doc says "[xkb_state_serialize_mods] should not be used in
regular clients; please use the xkb_state_mod_*_is_active API instead"
so here it is
This commit is contained in:
Dominique Martinet 2018-06-08 21:58:01 +09:00
parent acf71fe805
commit c78ce0770a
3 changed files with 16 additions and 57 deletions

View File

@ -2,36 +2,12 @@
#define _SWAYLOCK_SEAT_H
#include <xkbcommon/xkbcommon.h>
enum mod_bit {
MOD_SHIFT = 1<<0,
MOD_CAPS = 1<<1,
MOD_CTRL = 1<<2,
MOD_ALT = 1<<3,
MOD_MOD2 = 1<<4,
MOD_MOD3 = 1<<5,
MOD_LOGO = 1<<6,
MOD_MOD5 = 1<<7,
};
enum mask {
MASK_SHIFT,
MASK_CAPS,
MASK_CTRL,
MASK_ALT,
MASK_MOD2,
MASK_MOD3,
MASK_LOGO,
MASK_MOD5,
MASK_LAST
};
struct swaylock_xkb {
uint32_t modifiers;
bool caps_lock;
bool control;
struct xkb_state *state;
struct xkb_context *context;
struct xkb_keymap *keymap;
xkb_mod_mask_t masks[MASK_LAST];
};
extern const struct wl_seat_listener seat_listener;

View File

@ -139,6 +139,14 @@ void swaylock_handle_key(struct swaylock_state *state,
state->auth_state = AUTH_STATE_INPUT_NOP;
damage_state(state);
break;
case XKB_KEY_u:
if (state->xkb.control) {
clear_password_buffer(&state->password);
state->auth_state = AUTH_STATE_CLEAR;
damage_state(state);
break;
}
// fallthrough
default:
if (codepoint) {
append_ch(&state->password, codepoint);

View File

@ -7,28 +7,6 @@
#include "swaylock/swaylock.h"
#include "swaylock/seat.h"
const char *XKB_MASK_NAMES[MASK_LAST] = {
XKB_MOD_NAME_SHIFT,
XKB_MOD_NAME_CAPS,
XKB_MOD_NAME_CTRL,
XKB_MOD_NAME_ALT,
"Mod2",
"Mod3",
XKB_MOD_NAME_LOGO,
"Mod5",
};
const enum mod_bit XKB_MODS[MASK_LAST] = {
MOD_SHIFT,
MOD_CAPS,
MOD_CTRL,
MOD_ALT,
MOD_MOD2,
MOD_MOD3,
MOD_LOGO,
MOD_MOD5
};
static void keyboard_keymap(void *data, struct wl_keyboard *wl_keyboard,
uint32_t format, int32_t fd, uint32_t size) {
struct swaylock_state *state = data;
@ -84,16 +62,13 @@ static void keyboard_modifiers(void *data, struct wl_keyboard *wl_keyboard,
uint32_t mods_locked, uint32_t group) {
struct swaylock_state *state = data;
xkb_state_update_mask(state->xkb.state,
mods_depressed, mods_latched, mods_locked, 0, 0, group);
xkb_mod_mask_t mask = xkb_state_serialize_mods(state->xkb.state,
XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED);
state->xkb.modifiers = 0;
state->xkb.caps_lock = xkb_state_mod_name_is_active(state->xkb.state, XKB_MOD_NAME_CAPS, XKB_STATE_MODS_LOCKED);
for (uint32_t i = 0; i < MASK_LAST; ++i) {
if (mask & state->xkb.masks[i]) {
state->xkb.modifiers |= XKB_MODS[i];
}
}
mods_depressed, mods_latched, mods_locked, 0, 0, group);
state->xkb.caps_lock = xkb_state_mod_name_is_active(state->xkb.state,
XKB_MOD_NAME_CAPS, XKB_STATE_MODS_LOCKED);
state->xkb.control = xkb_state_mod_name_is_active(state->xkb.state,
XKB_MOD_NAME_CTRL,
XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED);
}
static void keyboard_repeat_info(void *data, struct wl_keyboard *wl_keyboard,