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https://github.com/swaywm/sway.git
synced 2024-11-26 01:41:30 +00:00
Implement full damage tracking
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parent
3bab37858a
commit
c8a9ea3903
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@ -163,14 +163,38 @@ static void scale_box(struct wlr_box *box, float scale) {
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struct render_data {
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struct root_geometry root_geo;
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struct sway_output *output;
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pixman_region32_t *damage;
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float alpha;
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};
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, transform, ow, oh, &box);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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void *_data) {
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struct render_data *data = _data;
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struct wlr_output *wlr_output = data->output->wlr_output;
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float rotation = data->root_geo.rotation;
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pixman_region32_t *output_damage = data->damage;
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float alpha = data->alpha;
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if (!wlr_surface_has_buffer(surface)) {
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@ -184,6 +208,18 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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return;
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}
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scale_box(&box, wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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if (!sway_assert(renderer != NULL,
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@ -191,34 +227,53 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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return;
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}
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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wlr_render_texture_with_matrix(renderer, surface->texture,
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matrix, alpha);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, surface->texture, matrix,
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alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_layer(struct sway_output *output,
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struct wl_list *layer_surfaces) {
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struct render_data data = { .output = output, .alpha = 1.0f };
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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layer_for_each_surface(layer_surfaces, &data.root_geo,
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render_surface_iterator, &data);
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}
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static void render_unmanaged(struct sway_output *output,
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struct wl_list *unmanaged) {
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struct render_data data = { .output = output, .alpha = 1.0f };
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pixman_region32_t *damage, struct wl_list *unmanaged) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = 1.0f,
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};
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unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
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render_surface_iterator, &data);
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}
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static void render_view(struct sway_view *view, struct sway_output *output) {
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struct render_data data = { .output = output, .alpha = view->swayc->alpha };
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static void render_view(struct sway_view *view, struct sway_output *output,
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pixman_region32_t *damage) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = view->swayc->alpha,
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};
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output_view_for_each_surface(
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view, &data.root_geo, render_surface_iterator, &data);
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}
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@ -381,7 +436,7 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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}
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static void render_container(struct sway_output *output,
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struct sway_container *con);
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pixman_region32_t *damage, struct sway_container *con);
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/**
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* Render a container's children using a L_HORIZ or L_VERT layout.
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@ -390,7 +445,7 @@ static void render_container(struct sway_output *output,
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* they'll apply their own borders to their children.
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*/
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static void render_container_simple(struct sway_output *output,
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struct sway_container *con) {
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pixman_region32_t *damage, struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focus(seat);
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@ -419,9 +474,9 @@ static void render_container_simple(struct sway_output *output,
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render_container_simple_border_pixel(output, child, colors);
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}
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}
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render_view(child->sway_view, output);
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render_view(child->sway_view, output, damage);
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} else {
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render_container(output, child);
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render_container(output, damage, child);
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}
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}
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}
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@ -430,7 +485,7 @@ static void render_container_simple(struct sway_output *output,
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* Render a container's children using the L_TABBED layout.
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*/
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static void render_container_tabbed(struct sway_output *output,
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struct sway_container *con) {
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pixman_region32_t *damage, struct sway_container *con) {
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// TODO
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}
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@ -438,23 +493,23 @@ static void render_container_tabbed(struct sway_output *output,
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* Render a container's children using the L_STACKED layout.
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*/
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static void render_container_stacked(struct sway_output *output,
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struct sway_container *con) {
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pixman_region32_t *damage, struct sway_container *con) {
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// TODO
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}
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static void render_container(struct sway_output *output,
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struct sway_container *con) {
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pixman_region32_t *damage, struct sway_container *con) {
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switch (con->layout) {
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case L_NONE:
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case L_HORIZ:
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case L_VERT:
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render_container_simple(output, con);
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render_container_simple(output, damage, con);
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break;
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case L_STACKED:
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render_container_stacked(output, con);
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render_container_stacked(output, damage, con);
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break;
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case L_TABBED:
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render_container_tabbed(output, con);
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render_container_tabbed(output, damage, con);
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break;
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case L_FLOATING:
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// TODO
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@ -496,37 +551,51 @@ static void render_output(struct sway_output *output, struct timespec *when,
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goto renderer_end;
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}
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// TODO: don't damage the whole output
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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struct sway_container *workspace = output_get_active_workspace(output);
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if (workspace->sway_workspace->fullscreen) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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}
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// TODO: handle views smaller than the output
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render_view(workspace->sway_workspace->fullscreen, output);
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render_view(workspace->sway_workspace->fullscreen, output, damage);
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if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
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render_unmanaged(output,
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render_unmanaged(output, damage,
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&root_container.sway_root->xwayland_unmanaged);
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}
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} else {
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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render_layer(output,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_container(output, workspace);
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render_unmanaged(output, &root_container.sway_root->xwayland_unmanaged);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_container(output, damage, workspace);
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render_unmanaged(output, damage,
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&root_container.sway_root->xwayland_unmanaged);
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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render_layer(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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renderer_end:
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if (root_container.sway_root->debug_tree) {
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@ -534,6 +603,7 @@ renderer_end:
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wlr_output->transform_matrix, 0, 0, 1);
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}
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_end(renderer);
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if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
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return;
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