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transaction: make transaction collapsing smarter with > 2 views
Sway maintains a list of pending transactions, and tries to merge consecutive transactions applying to the same views into one. Given a pending transactions list on views {A, B, C} of: A -> A' -> A'' -> B -> B' -> B'' Sway will collapse the transactions into just A'' -> B''. This works fine when doing things like resizing views by their border. However, when interactively resizing layouts like H[V[A B] C], we end up with pending transaction lists like: A -> B -> C -> A' -> B' -> C' -> A'' -> B'' -> C'' Previously, Sway would not be able to simplify this transaction list, and execute many more transactions than would be necessary (the final state is determined by {A'', B'', C''}). After this commit, the transaction list gets simplified to A'' -> B'' -> C'', resolving performance problems (that were particularly noticeable with high-refresh-rate mice). Fixes #5736.
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@ -358,11 +358,20 @@ static void transaction_progress_queue(void) {
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// If there's a bunch of consecutive transactions which all apply to the
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// If there's a bunch of consecutive transactions which all apply to the
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// same views, skip all except the last one.
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// same views, skip all except the last one.
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while (server.transactions->length >= 2) {
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while (server.transactions->length >= 2) {
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struct sway_transaction *a = server.transactions->items[0];
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struct sway_transaction *txn = server.transactions->items[0];
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struct sway_transaction *b = server.transactions->items[1];
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struct sway_transaction *dup = NULL;
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if (transaction_same_nodes(a, b)) {
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for (int i = 1; i < server.transactions->length; i++) {
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struct sway_transaction *maybe_dup = server.transactions->items[i];
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if (transaction_same_nodes(txn, maybe_dup)) {
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dup = maybe_dup;
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break;
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}
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}
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if (dup) {
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list_del(server.transactions, 0);
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list_del(server.transactions, 0);
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transaction_destroy(a);
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transaction_destroy(txn);
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} else {
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} else {
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break;
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break;
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}
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}
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