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Fix resize sibling amount calculations
Sibling amounts were being calculated after the original fraction had been altered. This led to broken resize amounts. Fix that by calculating things upfront before adjusting values which also makes the code cleaner. For sanity checks also calculate the sibling amount with the ceiling so we never go below the sanity check even by one pixel. Fixes #4386
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@ -160,7 +160,7 @@ void container_resize_tiled(struct sway_container *con,
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}
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// Apply new dimensions
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int sibling_amount = prev ? amount / 2 : amount;
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int sibling_amount = prev ? ceil((double)amount / 2.0) : amount;
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if (is_horizontal(axis)) {
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if (con->width + amount < MIN_SANE_W) {
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@ -173,13 +173,15 @@ void container_resize_tiled(struct sway_container *con,
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return;
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}
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con->width_fraction +=
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double amount_fraction =
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((double)amount / con->width) * con->width_fraction;
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next->width_fraction -=
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((double)sibling_amount / con->width) * con->width_fraction;
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double sibling_amount_fraction =
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prev ? amount_fraction / 2.0 : amount_fraction;
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con->width_fraction += amount_fraction;
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next->width_fraction -= sibling_amount_fraction;
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if (prev) {
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prev->width_fraction -=
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((double)sibling_amount / con->width) * con->width_fraction;
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prev->width_fraction -= sibling_amount_fraction;
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}
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} else {
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if (con->height + amount < MIN_SANE_H) {
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@ -192,13 +194,15 @@ void container_resize_tiled(struct sway_container *con,
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return;
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}
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con->height_fraction +=
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double amount_fraction =
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((double)amount / con->height) * con->height_fraction;
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next->height_fraction -=
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((double)sibling_amount / con->height) * con->height_fraction;
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double sibling_amount_fraction =
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prev ? amount_fraction / 2.0 : amount_fraction;
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con->height_fraction += amount_fraction;
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next->height_fraction -= sibling_amount_fraction;
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if (prev) {
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prev->height_fraction -=
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((double)sibling_amount / con->height) * con->height_fraction;
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prev->height_fraction -= sibling_amount_fraction;
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}
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}
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