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Check layout before getting pointer surface coords
This fixes issues of clients at the edge of the screen, like swaybar, ignoring buttons.
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@ -425,11 +425,12 @@ static void handle_cursor_motion(struct wl_listener *listener, void *data) {
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dx, dy, dx_unaccel, dy_unaccel);
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dx, dy, dx_unaccel, dy_unaccel);
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struct wlr_surface *surface = NULL;
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struct wlr_surface *surface = NULL;
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struct sway_node *node = NULL;
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double sx, sy;
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double sx, sy;
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struct sway_node *node = node_at_coords(cursor->seat,
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if (cursor->active_constraint) {
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node = node_at_coords(cursor->seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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if (cursor->active_constraint) {
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if (cursor->active_constraint->surface != surface) {
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if (cursor->active_constraint->surface != surface) {
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return;
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return;
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}
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}
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@ -445,8 +446,13 @@ static void handle_cursor_motion(struct wl_listener *listener, void *data) {
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}
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}
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wlr_cursor_move(cursor->cursor, event->device, dx, dy);
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wlr_cursor_move(cursor->cursor, event->device, dx, dy);
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// Recalculate pointer location after layout checks
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node = node_at_coords(cursor->seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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cursor_send_pointer_motion(cursor, event->time_msec, node, surface,
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cursor_send_pointer_motion(cursor, event->time_msec, node, surface,
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sx + dx, sy + dy);
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sx, sy);
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transaction_commit_dirty();
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transaction_commit_dirty();
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}
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}
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