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seatop_move_floating: make container respect pointer constraint
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parent
1f469e1692
commit
d159b98744
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@ -6,6 +6,7 @@
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struct seatop_move_floating_event {
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struct seatop_move_floating_event {
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struct sway_container *con;
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struct sway_container *con;
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double dx, dy; // cursor offset in container
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};
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};
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static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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@ -25,8 +26,9 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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static void handle_motion(struct sway_seat *seat, uint32_t time_msec,
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static void handle_motion(struct sway_seat *seat, uint32_t time_msec,
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double dx, double dy) {
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double dx, double dy) {
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struct seatop_move_floating_event *e = seat->seatop_data;
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struct seatop_move_floating_event *e = seat->seatop_data;
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struct wlr_cursor *cursor = seat->cursor->cursor;
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desktop_damage_whole_container(e->con);
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desktop_damage_whole_container(e->con);
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container_floating_translate(e->con, dx, dy);
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container_floating_move_to(e->con, cursor->x - e->dx, cursor->y - e->dy);
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desktop_damage_whole_container(e->con);
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desktop_damage_whole_container(e->con);
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}
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}
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@ -47,18 +49,21 @@ void seatop_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con) {
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struct sway_container *con) {
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seatop_end(seat);
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seatop_end(seat);
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struct sway_cursor *cursor = seat->cursor;
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struct seatop_move_floating_event *e =
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struct seatop_move_floating_event *e =
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calloc(1, sizeof(struct seatop_move_floating_event));
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calloc(1, sizeof(struct seatop_move_floating_event));
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if (!e) {
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if (!e) {
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return;
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return;
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}
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}
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e->con = con;
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e->con = con;
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e->dx = cursor->cursor->x - con->x;
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e->dy = cursor->cursor->y - con->y;
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seat->seatop_impl = &seatop_impl;
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seat->seatop_impl = &seatop_impl;
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seat->seatop_data = e;
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seat->seatop_data = e;
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container_raise_floating(con);
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container_raise_floating(con);
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cursor_set_image(seat->cursor, "grab", NULL);
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cursor_set_image(cursor, "grab", NULL);
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wlr_seat_pointer_clear_focus(seat->wlr_seat);
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wlr_seat_pointer_clear_focus(seat->wlr_seat);
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}
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}
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