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input/pointer: don't trigger pointer bindings for emulated input
Prior to this commit, a tablet device could trigger mouse button down bindings if the pen was pressed on a surface that didn't bind tablet handlers -- but it wouldn't if the surface did bind tablet handlers. We should expose consistent behavior to users so that they don't have to care about emulated vs. non-emulated input, so stop triggering bindings for any non-pointer devices.
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@ -91,7 +91,7 @@ void cursor_rebase_all(void);
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void cursor_update_image(struct sway_cursor *cursor, struct sway_node *node);
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void cursor_handle_activity(struct sway_cursor *cursor,
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struct wlr_input_device *device);
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struct wlr_input_device *device);
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void cursor_unhide(struct sway_cursor *cursor);
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int cursor_get_timeout(struct sway_cursor *cursor);
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@ -256,21 +256,21 @@ int cursor_get_timeout(struct sway_cursor *cursor) {
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static enum sway_input_idle_source idle_source_from_device(
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struct wlr_input_device *device) {
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:
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return IDLE_SOURCE_KEYBOARD;
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case WLR_INPUT_DEVICE_POINTER:
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return IDLE_SOURCE_POINTER;
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case WLR_INPUT_DEVICE_TOUCH:
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return IDLE_SOURCE_TOUCH;
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case WLR_INPUT_DEVICE_TABLET_TOOL:
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return IDLE_SOURCE_TABLET_TOOL;
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case WLR_INPUT_DEVICE_TABLET_PAD:
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return IDLE_SOURCE_TABLET_PAD;
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case WLR_INPUT_DEVICE_SWITCH:
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return IDLE_SOURCE_SWITCH;
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case WLR_INPUT_DEVICE_KEYBOARD:
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return IDLE_SOURCE_KEYBOARD;
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case WLR_INPUT_DEVICE_POINTER:
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return IDLE_SOURCE_POINTER;
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case WLR_INPUT_DEVICE_TOUCH:
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return IDLE_SOURCE_TOUCH;
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case WLR_INPUT_DEVICE_TABLET_TOOL:
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return IDLE_SOURCE_TABLET_TOOL;
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case WLR_INPUT_DEVICE_TABLET_PAD:
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return IDLE_SOURCE_TABLET_PAD;
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case WLR_INPUT_DEVICE_SWITCH:
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return IDLE_SOURCE_SWITCH;
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}
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assert(false);
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abort();
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}
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void cursor_handle_activity(struct sway_cursor *cursor,
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