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scene_descriptor: Move sway_popup_desc to scene_descriptor.h
We'll want to use the descriptor type for a helper soon and we don't want to pull all of view.h with us.
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@ -10,6 +10,14 @@
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#define _SWAY_SCENE_DESCRIPTOR_H
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#define _SWAY_SCENE_DESCRIPTOR_H
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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struct sway_view;
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// used for SWAY_SCENE_DESC_POPUP
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struct sway_popup_desc {
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struct wlr_scene_node *relative;
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struct sway_view *view;
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};
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enum sway_scene_descriptor_type {
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enum sway_scene_descriptor_type {
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SWAY_SCENE_DESC_BUFFER_TIMER,
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SWAY_SCENE_DESC_BUFFER_TIMER,
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SWAY_SCENE_DESC_NON_INTERACTIVE,
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SWAY_SCENE_DESC_NON_INTERACTIVE,
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@ -11,6 +11,7 @@
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#endif
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#endif
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/scene_descriptor.h"
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struct sway_container;
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struct sway_container;
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struct sway_xdg_decoration;
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struct sway_xdg_decoration;
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@ -187,11 +188,6 @@ struct sway_xwayland_unmanaged {
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};
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};
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#endif
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#endif
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struct sway_popup_desc {
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struct wlr_scene_node *relative;
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struct sway_view *view;
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};
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struct sway_xdg_popup {
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struct sway_xdg_popup {
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struct sway_view *view;
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struct sway_view *view;
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