mirror of
https://github.com/swaywm/sway.git
synced 2024-11-24 00:41:28 +00:00
WIP: add protocol for clients to request to be shown over the lock screen
This commit is contained in:
parent
fdc4318ac6
commit
d87ce180b3
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@ -13,6 +13,7 @@ struct sway_layer_surface {
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struct wl_listener node_destroy;
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struct wl_listener node_destroy;
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struct wl_listener new_popup;
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struct wl_listener new_popup;
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bool show_over_lockscreen;
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bool mapped;
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bool mapped;
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struct wlr_scene_tree *popups;
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struct wlr_scene_tree *popups;
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4
include/sway/lockscreen-overlay.h
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4
include/sway/lockscreen-overlay.h
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@ -0,0 +1,4 @@
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#include <wayland-server-core.h>
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struct sway_lockscreen_overlay;
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struct sway_lockscreen_overlay *sway_lockscreen_overlay_create(struct wl_display *display);
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@ -97,6 +97,8 @@ struct sway_server {
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struct wl_listener manager_destroy;
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struct wl_listener manager_destroy;
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} session_lock;
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} session_lock;
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struct sway_lockscreen_overlay *lockscreen_overlay;
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struct wlr_output_power_manager_v1 *output_power_manager_v1;
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struct wlr_output_power_manager_v1 *output_power_manager_v1;
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struct wl_listener output_power_manager_set_mode;
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struct wl_listener output_power_manager_set_mode;
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struct wlr_input_method_manager_v2 *input_method;
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struct wlr_input_method_manager_v2 *input_method;
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38
protocols/kde-lockscreen-overlay-v1.xml
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38
protocols/kde-lockscreen-overlay-v1.xml
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@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="kde_lockscreen_overlay_v1">
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<copyright><![CDATA[
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SPDX-FileCopyrightText: 2022 Aleix Pol Gonzalez <aleixpol@kde.org>
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SPDX-License-Identifier: LGPL-2.1-or-later
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]]></copyright>
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<interface name="kde_lockscreen_overlay_v1" version="1">
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<description summary="Allow surfaces over the lockscreen">
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Allows a client to request a surface to be visible when the system is locked.
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This is meant to be used for specific high urgency cases like phone calls or alarms.
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Warning! The protocol described in this file is a desktop environment
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implementation detail. Regular clients must not use this protocol.
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Backward incompatible changes may be added without bumping the major
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version of the extension.
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</description>
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<enum name="error">
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<entry name="invalid_surface_state" value="0" summary="the client provided an invalid surface state"/>
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</enum>
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<request name="allow">
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<description summary="Tell about which surface could be raised above the lockscreen">
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Informs the compositor that the surface could be shown when the screen is locked. This request should be called while the surface is unmapped.
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</description>
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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<request name="destroy" type="destructor">
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<description summary="Destroy the kde_lockscreen_overlay_v1">
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This won't affect the surface previously marked with the allow request.
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</description>
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</request>
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</interface>
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</protocol>
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@ -18,6 +18,7 @@ protocols = [
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'wlr-layer-shell-unstable-v1.xml',
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'wlr-layer-shell-unstable-v1.xml',
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'idle.xml',
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'idle.xml',
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'wlr-output-power-management-unstable-v1.xml',
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'wlr-output-power-management-unstable-v1.xml',
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'kde-lockscreen-overlay-v1.xml',
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]
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]
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wl_protos_src = []
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wl_protos_src = []
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@ -15,6 +15,7 @@
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/layers.h"
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#include "sway/lock.h"
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#include "sway/output.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/arrange.h"
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@ -54,7 +55,7 @@ struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
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}
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}
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static void arrange_surface(struct sway_output *output, const struct wlr_box *full_area,
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static void arrange_surface(struct sway_output *output, const struct wlr_box *full_area,
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struct wlr_box *usable_area, struct wlr_scene_tree *tree, bool exclusive) {
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struct wlr_box *usable_area, struct wlr_scene_tree *tree, bool exclusive, bool locked) {
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struct wlr_scene_node *node;
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struct wlr_scene_node *node;
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wl_list_for_each(node, &tree->children, link) {
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wl_list_for_each(node, &tree->children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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@ -64,6 +65,17 @@ static void arrange_surface(struct sway_output *output, const struct wlr_box *fu
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continue;
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continue;
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}
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}
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if (!surface->show_over_lockscreen) {
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wlr_scene_node_set_enabled(node, !locked);
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/* wlr_scene_node_set_enabled(node, true); */
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if (locked) {
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continue;
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}
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} else {
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// TODO: not sure why this is required
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wlr_scene_node_set_enabled(node, true);
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}
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if (!surface->scene->layer_surface->initialized) {
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if (!surface->scene->layer_surface->initialized) {
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continue;
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continue;
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}
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}
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@ -82,19 +94,26 @@ void arrange_layers(struct sway_output *output) {
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&usable_area.width, &usable_area.height);
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&usable_area.width, &usable_area.height);
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const struct wlr_box full_area = usable_area;
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const struct wlr_box full_area = usable_area;
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, true);
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bool locked = server.session_lock.lock;
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, true);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, true);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, true);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, false);
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if (locked) {
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, false);
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sway_log(SWAY_INFO, "arranging locked layout");
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, false);
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}
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, false);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, true, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, true, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, true, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, true, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, false, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, false, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, false, locked);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, false, locked);
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if (!wlr_box_equal(&usable_area, &output->usable_area)) {
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if (!wlr_box_equal(&usable_area, &output->usable_area)) {
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sway_log(SWAY_DEBUG, "Usable area changed, rearranging output");
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sway_log(SWAY_DEBUG, "Usable area changed, rearranging output");
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output->usable_area = usable_area;
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output->usable_area = usable_area;
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arrange_locks();
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arrange_output(output);
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arrange_output(output);
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} else {
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} else {
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arrange_popups(root->layers.popup);
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arrange_popups(root->layers.popup);
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@ -623,13 +623,22 @@ void arrange_popups(struct wlr_scene_tree *popups) {
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static void arrange_root(struct sway_root *root) {
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static void arrange_root(struct sway_root *root) {
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struct sway_container *fs = root->fullscreen_global;
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struct sway_container *fs = root->fullscreen_global;
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bool locked = server.session_lock.lock;
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wlr_scene_node_set_enabled(&root->layers.shell_background->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.shell_background->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.shell_bottom->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.shell_bottom->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.tiling->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.tiling->node, !fs && !locked);
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wlr_scene_node_set_enabled(&root->layers.floating->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.floating->node, !fs && !locked);
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wlr_scene_node_set_enabled(&root->layers.shell_top->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.shell_top->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.fullscreen->node, !fs);
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wlr_scene_node_set_enabled(&root->layers.fullscreen->node, !fs && !locked);
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wlr_scene_node_set_enabled(&root->layers.fullscreen_global->node, !locked);
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#if WLR_HAS_XWAYLAND
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wlr_scene_node_set_enabled(&root->layers.unmanaged->node, !locked);
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#endif
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if (server.session_lock.lock) {
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sway_log(SWAY_INFO, "arranging locked layout");
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}
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// hide all contents in the scratchpad
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// hide all contents in the scratchpad
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for (int i = 0; i < root->scratchpad->length; i++) {
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for (int i = 0; i < root->scratchpad->length; i++) {
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@ -1068,7 +1068,20 @@ void seat_configure_xcursor(struct sway_seat *seat) {
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bool seat_is_input_allowed(struct sway_seat *seat,
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bool seat_is_input_allowed(struct sway_seat *seat,
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struct wlr_surface *surface) {
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struct wlr_surface *surface) {
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if (server.session_lock.lock) {
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if (server.session_lock.lock) {
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return sway_session_lock_has_surface(server.session_lock.lock, surface);
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if (sway_session_lock_has_surface(server.session_lock.lock, surface)) {
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return true;
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}
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struct wlr_layer_surface_v1 *layer_surface =
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wlr_layer_surface_v1_try_from_wlr_surface(surface);
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struct sway_layer_surface *layer =
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layer_surface ? layer_surface->data : NULL;
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if (layer && layer->show_over_lockscreen) {
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return true;
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}
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return false;
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}
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}
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return true;
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return true;
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}
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}
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24
sway/lock.c
24
sway/lock.c
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@ -4,10 +4,12 @@
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#include "log.h"
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#include "log.h"
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#include "sway/input/cursor.h"
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#include "sway/input/cursor.h"
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#include "sway/input/keyboard.h"
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#include "sway/input/keyboard.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/lock.h"
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#include "sway/lock.h"
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struct sway_session_lock_output {
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struct sway_session_lock_output {
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@ -79,13 +81,13 @@ static void handle_surface_destroy(struct wl_listener *listener, void *data) {
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}
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}
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static void lock_output_reconfigure(struct sway_session_lock_output *output) {
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static void lock_output_reconfigure(struct sway_session_lock_output *output) {
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int width = output->output->width;
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struct wlr_box usable_area = output->output->usable_area;
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int height = output->output->height;
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wlr_scene_rect_set_size(output->background, width, height);
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wlr_scene_node_set_position(&output->tree->node, usable_area.x, usable_area.y);
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wlr_scene_rect_set_size(output->background, usable_area.width, usable_area.height);
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if (output->surface) {
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if (output->surface) {
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wlr_session_lock_surface_v1_configure(output->surface, width, height);
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wlr_session_lock_surface_v1_configure(output->surface, usable_area.width, usable_area.height);
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}
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}
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}
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}
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@ -234,6 +236,9 @@ static void handle_unlock(struct wl_listener *listener, void *data) {
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struct sway_output *output = root->outputs->items[i];
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struct sway_output *output = root->outputs->items[i];
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arrange_layers(output);
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arrange_layers(output);
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}
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}
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arrange_root();
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transaction_commit_dirty();
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}
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}
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static void handle_abandon(struct wl_listener *listener, void *data) {
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static void handle_abandon(struct wl_listener *listener, void *data) {
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@ -295,8 +300,17 @@ static void handle_session_lock(struct wl_listener *listener, void *data) {
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sway_lock->destroy.notify = handle_abandon;
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sway_lock->destroy.notify = handle_abandon;
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wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
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wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
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wlr_session_lock_v1_send_locked(lock);
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server.session_lock.lock = sway_lock;
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server.session_lock.lock = sway_lock;
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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arrange_layers(output);
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}
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arrange_root();
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transaction_commit_dirty();
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wlr_session_lock_v1_send_locked(lock);
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}
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}
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static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
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static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
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87
sway/lockscreen-overlay.c
Normal file
87
sway/lockscreen-overlay.c
Normal file
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#include "sway/lockscreen-overlay.h"
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#include "sway/desktop/transaction.h"
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#include "sway/layers.h"
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#include "kde-lockscreen-overlay-v1-protocol.h"
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#include "log.h"
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#include "sway/tree/arrange.h"
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#include <stdlib.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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struct sway_lockscreen_overlay {
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};
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static void kde_lockscreen_overlay_allow(struct wl_client *client,
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struct wl_resource *resource, struct wl_resource *surface) {
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sway_log(SWAY_ERROR, "at %s:%d", __func__, __LINE__);
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struct wlr_surface *overlay_surface = wlr_surface_from_resource(surface);
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// TODO: send a protocol error for each of these checks?
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if (!overlay_surface) {
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sway_log(SWAY_ERROR, "No overlay surface found");
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return;
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}
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struct wlr_layer_surface_v1 *wlr_layer_surface =
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wlr_layer_surface_v1_try_from_wlr_surface(overlay_surface);
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if (!wlr_layer_surface) {
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sway_log(SWAY_ERROR, "no wlr_layer surface found");
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return;
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}
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struct sway_layer_surface *layer_surface = wlr_layer_surface->data;
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if (!layer_surface) {
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sway_log(SWAY_ERROR, "no sway_layer surface found");
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return;
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}
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layer_surface->show_over_lockscreen = true;
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arrange_layers(layer_surface->output);
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arrange_root();
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transaction_commit_dirty();
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}
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static void kde_lockscreen_overlay_destroy(struct wl_client *client,
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struct wl_resource *resource) {
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wl_resource_destroy(resource);
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|
}
|
||||||
|
|
||||||
|
static const struct kde_lockscreen_overlay_v1_interface impl = {
|
||||||
|
.allow = kde_lockscreen_overlay_allow,
|
||||||
|
.destroy = kde_lockscreen_overlay_destroy,
|
||||||
|
};
|
||||||
|
|
||||||
|
static void lockscreen_overlay_bind(
|
||||||
|
struct wl_client *client,
|
||||||
|
void *data,
|
||||||
|
uint32_t version,
|
||||||
|
uint32_t id
|
||||||
|
) {
|
||||||
|
struct sway_lockscreen_overlay *overlay = data;
|
||||||
|
|
||||||
|
struct wl_resource *resource = wl_resource_create(client,
|
||||||
|
&kde_lockscreen_overlay_v1_interface, version, id);
|
||||||
|
if (!resource) {
|
||||||
|
wl_client_post_no_memory(client);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
wl_resource_set_implementation(resource, &impl, overlay, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct sway_lockscreen_overlay *sway_lockscreen_overlay_create(struct wl_display *display) {
|
||||||
|
struct sway_lockscreen_overlay *overlay = calloc(1, sizeof(*overlay));
|
||||||
|
|
||||||
|
wl_global_create(
|
||||||
|
display,
|
||||||
|
&kde_lockscreen_overlay_v1_interface, 1,
|
||||||
|
overlay, lockscreen_overlay_bind
|
||||||
|
);
|
||||||
|
|
||||||
|
return overlay;
|
||||||
|
}
|
|
@ -6,6 +6,7 @@ sway_sources = files(
|
||||||
'ipc-json.c',
|
'ipc-json.c',
|
||||||
'ipc-server.c',
|
'ipc-server.c',
|
||||||
'lock.c',
|
'lock.c',
|
||||||
|
'lockscreen-overlay.c',
|
||||||
'main.c',
|
'main.c',
|
||||||
'realtime.c',
|
'realtime.c',
|
||||||
'scene_descriptor.c',
|
'scene_descriptor.c',
|
||||||
|
|
|
@ -57,6 +57,7 @@
|
||||||
#include "sway/server.h"
|
#include "sway/server.h"
|
||||||
#include "sway/input/cursor.h"
|
#include "sway/input/cursor.h"
|
||||||
#include "sway/tree/root.h"
|
#include "sway/tree/root.h"
|
||||||
|
#include "sway/lockscreen-overlay.h"
|
||||||
|
|
||||||
#if WLR_HAS_XWAYLAND
|
#if WLR_HAS_XWAYLAND
|
||||||
#include <wlr/xwayland/shell.h>
|
#include <wlr/xwayland/shell.h>
|
||||||
|
@ -352,6 +353,8 @@ bool server_init(struct sway_server *server) {
|
||||||
wlr_ext_foreign_toplevel_list_v1_create(server->wl_display, SWAY_FOREIGN_TOPLEVEL_LIST_VERSION);
|
wlr_ext_foreign_toplevel_list_v1_create(server->wl_display, SWAY_FOREIGN_TOPLEVEL_LIST_VERSION);
|
||||||
server->foreign_toplevel_manager =
|
server->foreign_toplevel_manager =
|
||||||
wlr_foreign_toplevel_manager_v1_create(server->wl_display);
|
wlr_foreign_toplevel_manager_v1_create(server->wl_display);
|
||||||
|
server->lockscreen_overlay =
|
||||||
|
sway_lockscreen_overlay_create(server->wl_display);
|
||||||
|
|
||||||
sway_session_lock_init();
|
sway_session_lock_init();
|
||||||
|
|
||||||
|
|
|
@ -50,10 +50,10 @@ struct sway_root *root_create(struct wl_display *wl_display) {
|
||||||
#if WLR_HAS_XWAYLAND
|
#if WLR_HAS_XWAYLAND
|
||||||
root->layers.unmanaged = alloc_scene_tree(root->layer_tree, &failed);
|
root->layers.unmanaged = alloc_scene_tree(root->layer_tree, &failed);
|
||||||
#endif
|
#endif
|
||||||
|
root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed);
|
||||||
root->layers.shell_overlay = alloc_scene_tree(root->layer_tree, &failed);
|
root->layers.shell_overlay = alloc_scene_tree(root->layer_tree, &failed);
|
||||||
root->layers.popup = alloc_scene_tree(root->layer_tree, &failed);
|
root->layers.popup = alloc_scene_tree(root->layer_tree, &failed);
|
||||||
root->layers.seat = alloc_scene_tree(root->layer_tree, &failed);
|
root->layers.seat = alloc_scene_tree(root->layer_tree, &failed);
|
||||||
root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed);
|
|
||||||
|
|
||||||
if (!failed && !scene_descriptor_assign(&root->layers.seat->node,
|
if (!failed && !scene_descriptor_assign(&root->layers.seat->node,
|
||||||
SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) {
|
SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) {
|
||||||
|
|
Loading…
Reference in a new issue