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Don't crash if there is no damage during render
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@ -1018,7 +1018,7 @@ void output_render(struct render_context *ctx) {
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if (!pixman_region32_not_empty(damage)) {
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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return;
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}
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}
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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