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input/seat: drop exclusive_client
This was a input-inhibit concept.
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@ -108,9 +108,6 @@ struct sway_seat {
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// If the exclusive layer is set, views cannot receive keyboard focus
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bool has_exclusive_layer;
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// If exclusive_client is set, no other clients will receive input events
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struct wl_client *exclusive_client;
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// Last touch point
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int32_t touch_id;
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double touch_x, touch_y;
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@ -305,9 +305,8 @@ static void handle_output_destroy(struct wl_listener *listener, void *data) {
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struct sway_seat *seat = input_manager_get_default_seat();
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struct wl_client *client =
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wl_resource_get_client(sway_layer->layer_surface->resource);
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bool set_focus = seat->exclusive_client == client;
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if (set_focus) {
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if (!server.session_lock.locked) {
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struct sway_layer_surface *layer =
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find_mapped_layer_by_client(client, sway_layer->layer_surface->output);
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if (layer) {
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@ -405,8 +405,7 @@ static void handle_key_event(struct sway_keyboard *keyboard,
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char *device_identifier = input_device_get_identifier(wlr_device);
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bool exact_identifier = keyboard->wlr->group != NULL;
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seat_idle_notify_activity(seat, IDLE_SOURCE_KEYBOARD);
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bool input_inhibited = seat->exclusive_client != NULL ||
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server.session_lock.locked;
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bool input_inhibited = server.session_lock.locked;
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struct sway_keyboard_shortcuts_inhibitor *sway_inhibitor =
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keyboard_shortcuts_inhibitor_get_for_focused_surface(seat);
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bool shortcuts_inhibited = sway_inhibitor && sway_inhibitor->inhibitor->active;
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@ -1104,8 +1104,7 @@ bool seat_is_input_allowed(struct sway_seat *seat,
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}
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return false;
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}
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struct wl_client *client = wl_resource_get_client(surface->resource);
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return seat->exclusive_client == client || seat->exclusive_client == NULL;
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return true;
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}
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static void send_unfocus(struct sway_container *con, void *data) {
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@ -1373,7 +1372,6 @@ void seat_set_focus_layer(struct sway_seat *seat,
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void seat_set_exclusive_client(struct sway_seat *seat,
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struct wl_client *client) {
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if (!client) {
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seat->exclusive_client = client;
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// Triggers a refocus of the topmost surface layer if necessary
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// TODO: Make layer surface focus per-output based on cursor position
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for (int i = 0; i < root->outputs->length; ++i) {
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@ -1408,7 +1406,6 @@ void seat_set_exclusive_client(struct sway_seat *seat,
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now.tv_nsec / 1000, point->touch_id);
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}
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}
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seat->exclusive_client = client;
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}
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struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
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@ -34,8 +34,7 @@ static bool sway_switch_trigger_test(enum sway_switch_trigger trigger,
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static void execute_binding(struct sway_switch *sway_switch) {
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struct sway_seat* seat = sway_switch->seat_device->sway_seat;
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bool input_inhibited = seat->exclusive_client != NULL ||
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server.session_lock.locked;
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bool input_inhibited = server.session_lock.locked;
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list_t *bindings = config->current_mode->switch_bindings;
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struct sway_switch_binding *matched_binding = NULL;
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@ -155,11 +155,6 @@ static void handle_abandon(struct wl_listener *listener, void *data) {
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wl_list_remove(&server.session_lock.lock_unlock.link);
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wl_list_remove(&server.session_lock.lock_destroy.link);
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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seat->exclusive_client = NULL;
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}
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// redraw everything
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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