Layout tiled using a width/height fraction

Instead of using container->width/height as both the input and output
of the layout calculation have container->width_fraction/height_fraction
as the share of the parent this container occupies and calculate the
layout based on that. That way the container arrangement can always be
recalculated even if width/height have been altered by things like
fullscreen.

To do this several parts are reworked:

- The vertical and horizontal arrangement code is ajusted to work with
  fractions instead of directly with width/height
- The resize code is then changed to manipulate the fractions when
  working on tiled containers.
- Finally the places that manipulated width/height are adjusted to
  match. The adjusted parts are container split, swap, and the input
  seat code.

It's possible that some parts of the code are now adjusting width and
height only for those to be immediately recalculated. That's harmless
and since non-tiled containers are still sized with width/height
directly it may avoid breaking other corner cases.

Fixes #3547
Fixes #4297
This commit is contained in:
Pedro Côrte-Real 2019-06-28 22:21:20 +01:00 committed by Brian Ashworth
parent 1312b5bb9f
commit e3a3917d3a
7 changed files with 85 additions and 37 deletions

View File

@ -88,6 +88,10 @@ struct sway_container {
double saved_x, saved_y;
double saved_width, saved_height;
// The share of the space of parent container this container occupies
double width_fraction;
double height_fraction;
// These are in layout coordinates.
double content_x, content_y;
int content_width, content_height;

View File

@ -131,6 +131,7 @@ static void container_move_to_container_from_direction(
container, index);
}
container->width = container->height = 0;
container->width_fraction = container->height_fraction = 0;
}
return;
}
@ -142,6 +143,7 @@ static void container_move_to_container_from_direction(
0 : destination->children->length;
container_insert_child(destination, container, index);
container->width = container->height = 0;
container->width_fraction = container->height_fraction = 0;
return;
}
@ -163,6 +165,7 @@ static void container_move_to_workspace_from_direction(
struct sway_container *container, struct sway_workspace *workspace,
enum wlr_direction move_dir) {
container->width = container->height = 0;
container->width_fraction = container->height_fraction = 0;
if (is_parallel(workspace->layout, move_dir)) {
sway_log(SWAY_DEBUG, "Reparenting container (parallel)");
@ -206,7 +209,7 @@ static void container_move_to_workspace(struct sway_container *container,
} else {
container_detach(container);
container->width = container->height = 0;
container->saved_width = container->saved_height = 0;
container->width_fraction = container->height_fraction = 0;
workspace_add_tiling(workspace, container);
container_update_representation(container);
}
@ -234,7 +237,7 @@ static void container_move_to_container(struct sway_container *container,
container_detach(container);
container_remove_gaps(container);
container->width = container->height = 0;
container->saved_width = container->saved_height = 0;
container->width_fraction = container->height_fraction = 0;
if (destination->view) {
container_add_sibling(destination, container, 1);

View File

@ -174,10 +174,14 @@ void container_resize_tiled(struct sway_container *con,
if (prev && prev->width - sibling_amount < MIN_SANE_W) {
return;
}
con->width += amount;
next->width -= sibling_amount;
con->width_fraction +=
((double)amount / con->width) * con->width_fraction;
next->width_fraction -=
((double)sibling_amount / con->width) * con->width_fraction;
if (prev) {
prev->width -= sibling_amount;
prev->width_fraction -=
((double)sibling_amount / con->width) * con->width_fraction;
}
} else {
if (con->height + amount < MIN_SANE_H) {
@ -189,10 +193,14 @@ void container_resize_tiled(struct sway_container *con,
if (prev && prev->height - sibling_amount < MIN_SANE_H) {
return;
}
con->height += amount;
next->height -= sibling_amount;
con->height_fraction +=
((double)amount / con->height) * con->height_fraction;
next->height_fraction -=
((double)sibling_amount / con->height) * con->height_fraction;
if (prev) {
prev->height -= sibling_amount;
prev->height_fraction -=
((double)sibling_amount / con->height) * con->height_fraction;
}
}
@ -280,10 +288,11 @@ static struct cmd_results *resize_adjust_tiled(uint32_t axis,
}
}
double old_width = current->width;
double old_height = current->height;
double old_width = current->width_fraction;
double old_height = current->height_fraction;
container_resize_tiled(current, axis, amount->amount);
if (current->width == old_width && current->height == old_height) {
if (current->width_fraction == old_width &&
current->height_fraction == old_height) {
return cmd_results_new(CMD_INVALID, "Cannot resize any further");
}
return cmd_results_new(CMD_SUCCESS, NULL);

View File

@ -20,6 +20,8 @@ static void swap_places(struct sway_container *con1,
temp->y = con1->y;
temp->width = con1->width;
temp->height = con1->height;
temp->width_fraction = con1->width_fraction;
temp->height_fraction = con1->height_fraction;
temp->parent = con1->parent;
temp->workspace = con1->workspace;
@ -27,11 +29,15 @@ static void swap_places(struct sway_container *con1,
con1->y = con2->y;
con1->width = con2->width;
con1->height = con2->height;
con1->width_fraction = con2->width_fraction;
con1->height_fraction = con2->height_fraction;
con2->x = temp->x;
con2->y = temp->y;
con2->width = temp->width;
con2->height = temp->height;
con2->width_fraction = temp->width_fraction;
con2->height_fraction = temp->height_fraction;
int temp_index = container_sibling_index(con1);
if (con2->parent) {

View File

@ -291,6 +291,8 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
siblings->items[1] : siblings->items[index - 1];
con->width = sibling->width;
con->height = sibling->height;
con->width_fraction = sibling->width_fraction;
con->height_fraction = sibling->height_fraction;
}
arrange_workspace(old_ws);

View File

@ -18,39 +18,49 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
return;
}
// Count the number of new windows we are resizing
// Count the number of new windows we are resizing, and how much space
// is currently occupied
int new_children = 0;
double current_width_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->width <= 0) {
current_width_fraction += child->width_fraction;
if (child->width_fraction <= 0) {
new_children += 1;
}
}
// Calculate total width of children
double total_width = 0;
// Calculate each height fraction
double total_width_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->width <= 0) {
if (children->length > new_children) {
child->width = parent->width / (children->length - new_children);
if (child->width_fraction <= 0) {
if (current_width_fraction <= 0) {
child->width_fraction = 1.0;
} else if (children->length > new_children) {
child->width_fraction = current_width_fraction /
(children->length - new_children);
} else {
child->width = parent->width;
child->width_fraction = current_width_fraction;
}
}
container_remove_gaps(child);
total_width += child->width;
total_width_fraction += child->width_fraction;
}
// Normalize width fractions so the sum is 1.0
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->width_fraction /= total_width_fraction;
}
double scale = parent->width / total_width;
// Resize windows
sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
double child_x = parent->x;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
container_remove_gaps(child);
child->x = child_x;
child->y = parent->y;
child->width = floor(child->width * scale);
child->width = floor(child->width_fraction * parent->width);
child->height = parent->height;
child_x += child->width;
@ -67,40 +77,50 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
return;
}
// Count the number of new windows we are resizing
// Count the number of new windows we are resizing, and how much space
// is currently occupied
int new_children = 0;
double current_height_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->height <= 0) {
current_height_fraction += child->height_fraction;
if (child->height_fraction <= 0) {
new_children += 1;
}
}
// Calculate total height of children
double total_height = 0;
// Calculate each height fraction
double total_height_fraction = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->height <= 0) {
if (children->length > new_children) {
child->height = parent->height / (children->length - new_children);
if (child->height_fraction <= 0) {
if (current_height_fraction <= 0) {
child->height_fraction = 1.0;
} else if (children->length > new_children) {
child->height_fraction = current_height_fraction /
(children->length - new_children);
} else {
child->height = parent->height;
child->height_fraction = current_height_fraction;
}
}
container_remove_gaps(child);
total_height += child->height;
total_height_fraction += child->height_fraction;
}
// Normalize height fractions so the sum is 1.0
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->height_fraction /= total_height_fraction;
}
double scale = parent->height / total_height;
// Resize
sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
double child_y = parent->y;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
container_remove_gaps(child);
child->x = parent->x;
child->y = child_y;
child->width = parent->width;
child->height = floor(child->height * scale);
child->height = floor(child->height_fraction * parent->height);
child_y += child->height;
// Make last child use remaining height of parent

View File

@ -789,6 +789,8 @@ void container_set_floating(struct sway_container *container, bool enable) {
container->border = container->saved_border;
}
}
container->width_fraction = 0;
container->height_fraction = 0;
}
container_end_mouse_operation(container);
@ -1022,9 +1024,9 @@ void container_fullscreen_disable(struct sway_container *con) {
if (container_is_floating(con)) {
con->x = con->saved_x;
con->y = con->saved_y;
con->width = con->saved_width;
con->height = con->saved_height;
}
con->width = con->saved_width;
con->height = con->saved_height;
if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) {
if (con->workspace) {
@ -1415,6 +1417,8 @@ struct sway_container *container_split(struct sway_container *child,
struct sway_container *cont = container_create(NULL);
cont->width = child->width;
cont->height = child->height;
cont->width_fraction = child->width_fraction;
cont->height_fraction = child->height_fraction;
cont->x = child->x;
cont->y = child->y;
cont->current_gaps = child->current_gaps;