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Add bindcode to binding events.
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@ -667,10 +667,16 @@ void ipc_event_binding_keyboard(struct sway_binding *sb) {
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json_object_object_add(sb_obj, "event_state_mask", modifiers);
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// TODO: implement bindcode
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json_object_object_add(sb_obj, "input_code", json_object_new_int(0));
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json_object *input_codes = json_object_new_array();
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json_object *symbols = json_object_new_array();
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if (sb->bindcode) { // bindcode: populate input_codes
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uint32_t keycode;
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for (i = 0; i < sb->keys->length; ++i) {
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keycode = *(uint32_t *)sb->keys->items[i];
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json_object_array_add(input_codes, json_object_new_int(keycode));
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}
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} else { // bindsym: populate symbols
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uint32_t keysym;
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char buffer[64];
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for (i = 0; i < sb->keys->length; ++i) {
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@ -679,7 +685,9 @@ void ipc_event_binding_keyboard(struct sway_binding *sb) {
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json_object_array_add(symbols, json_object_new_string(buffer));
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}
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}
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}
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json_object_object_add(sb_obj, "input_codes", input_codes);
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json_object_object_add(sb_obj, "symbols", symbols);
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json_object_object_add(sb_obj, "input_type", json_object_new_string("keyboard"));
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