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Use scissor to render title texture
This allows the title's texture to always be the full width of the text, and clipped at render time according to the desired width (eg. tabs...). As an added bonus, the texture no longer needs to be updated when containers are arranged.
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@ -308,12 +308,10 @@ static void render_container_simple_border_normal(struct sway_output *output,
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// Title text
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// Title text
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if (title_texture) {
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if (title_texture) {
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double x = (con->x + con->sway_view->border_thickness)
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wlr_renderer_scissor(renderer, &box);
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* output->wlr_output->scale;
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double y = (con->y + con->sway_view->border_thickness)
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* output->wlr_output->scale;
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wlr_render_texture(renderer, title_texture,
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wlr_render_texture(renderer, title_texture,
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output->wlr_output->transform_matrix, x, y, 1);
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output->wlr_output->transform_matrix, box.x, box.y, 1);
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wlr_renderer_scissor(renderer, NULL);
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}
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}
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}
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}
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@ -203,7 +203,6 @@ void arrange_children_of(struct sway_container *parent) {
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} else {
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} else {
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arrange_children_of(child);
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arrange_children_of(child);
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}
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}
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container_update_title_textures(child);
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}
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}
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container_damage_whole(parent);
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container_damage_whole(parent);
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update_debug_tree();
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update_debug_tree();
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@ -584,12 +584,6 @@ static void update_title_texture(struct sway_container *con,
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get_text_size(c, config->font, &width, NULL, scale, false, "%s", con->name);
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get_text_size(c, config->font, &width, NULL, scale, false, "%s", con->name);
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cairo_destroy(c);
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cairo_destroy(c);
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int borders = (con->type == C_VIEW ? con->sway_view->border_thickness :
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config->border_thickness) * 2 * scale;
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if (width > con->width * scale - borders) {
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width = con->width * scale - borders;
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}
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cairo_surface_t *surface = cairo_image_surface_create(
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cairo_surface_t *surface = cairo_image_surface_create(
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CAIRO_FORMAT_ARGB32, width, height);
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CAIRO_FORMAT_ARGB32, width, height);
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cairo_t *cairo = cairo_create(surface);
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cairo_t *cairo = cairo_create(surface);
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