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text_input: Inline input_popup_update into input_popup_set_focus
This seems to be the intention of input_popup_update in the first place: handle the scenario where the focus moves.
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74e507962e
commit
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@ -11,8 +11,6 @@
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#include "sway/layers.h"
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#include "sway/server.h"
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static void input_popup_update(struct sway_input_popup *popup);
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static struct sway_text_input *relay_get_focusable_text_input(
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struct sway_input_method_relay *relay) {
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struct sway_text_input *text_input = NULL;
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@ -208,6 +206,9 @@ static void constrain_popup(struct sway_input_popup *popup) {
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}
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}
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static void input_popup_set_focus(struct sway_input_popup *popup,
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struct wlr_surface *surface);
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static void relay_send_im_state(struct sway_input_method_relay *relay,
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struct wlr_text_input_v3 *input) {
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struct wlr_input_method_v2 *input_method = relay->input_method;
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@ -228,9 +229,16 @@ static void relay_send_im_state(struct sway_input_method_relay *relay,
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input->current.content_type.hint,
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input->current.content_type.purpose);
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}
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struct sway_text_input *text_input = relay_get_focused_text_input(relay);
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struct sway_input_popup *popup;
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wl_list_for_each(popup, &relay->input_popups, link) {
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constrain_popup(popup);
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if (text_input != NULL) {
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input_popup_set_focus(popup, text_input->input->focused_surface);
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} else {
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input_popup_set_focus(popup, NULL);
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}
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}
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wlr_input_method_v2_send_done(input_method);
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// TODO: pass intent, display popup size
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@ -354,35 +362,35 @@ static void relay_handle_text_input(struct wl_listener *listener,
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sway_text_input_create(relay, wlr_text_input);
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}
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static void input_popup_update(struct sway_input_popup *popup) {
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struct sway_text_input *text_input =
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relay_get_focused_text_input(popup->relay);
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static void input_popup_set_focus(struct sway_input_popup *popup,
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struct wlr_surface *surface) {
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wl_list_remove(&popup->focused_surface_unmap.link);
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if (text_input == NULL || text_input->input->focused_surface == NULL) {
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if (!popup->scene_tree) {
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wl_list_init(&popup->focused_surface_unmap.link);
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return;
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}
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if (popup->scene_tree != NULL) {
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wlr_scene_node_destroy(&popup->scene_tree->node);
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popup->scene_tree = NULL;
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}
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if (popup->desc.relative != NULL) {
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if (popup->desc.relative) {
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scene_descriptor_destroy(&popup->scene_tree->node, SWAY_SCENE_DESC_POPUP);
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wlr_scene_node_destroy(popup->desc.relative);
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popup->desc.relative = NULL;
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}
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popup->desc.view = NULL;
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if (!popup->popup_surface->surface->mapped) {
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if (surface == NULL) {
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wl_list_init(&popup->focused_surface_unmap.link);
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wlr_scene_node_set_enabled(&popup->scene_tree->node, false);
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return;
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}
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struct wlr_surface *focused_surface = text_input->input->focused_surface;
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struct wlr_layer_surface_v1 *layer_surface =
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wlr_layer_surface_v1_try_from_wlr_surface(focused_surface);
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struct wlr_scene_tree *relative_parent;
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wlr_layer_surface_v1_try_from_wlr_surface(surface);
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struct wlr_scene_tree *relative_parent;
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if (layer_surface) {
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wl_signal_add(&layer_surface->surface->events.unmap,
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&popup->focused_surface_unmap);
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if (layer_surface != NULL) {
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struct sway_layer_surface *layer = layer_surface->data;
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if (layer == NULL) {
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return;
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@ -397,7 +405,8 @@ static void input_popup_update(struct sway_input_popup *popup) {
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// destroyed, thus also trickling down to popups.
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popup->fixed_output = layer->layer_surface->output;
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} else {
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struct sway_view *view = view_from_wlr_surface(focused_surface);
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struct sway_view *view = view_from_wlr_surface(surface);
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wl_signal_add(&view->events.unmap, &popup->focused_surface_unmap);
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relative_parent = view->scene_tree;
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popup->desc.view = view;
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}
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@ -413,28 +422,7 @@ static void input_popup_update(struct sway_input_popup *popup) {
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}
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constrain_popup(popup);
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}
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static void input_popup_set_focus(struct sway_input_popup *popup,
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struct wlr_surface *surface) {
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wl_list_remove(&popup->focused_surface_unmap.link);
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if (surface == NULL) {
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wl_list_init(&popup->focused_surface_unmap.link);
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input_popup_update(popup);
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return;
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}
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struct wlr_layer_surface_v1 *layer_surface =
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wlr_layer_surface_v1_try_from_wlr_surface(surface);
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if (layer_surface != NULL) {
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wl_signal_add(
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&layer_surface->surface->events.unmap, &popup->focused_surface_unmap);
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input_popup_update(popup);
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return;
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}
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struct sway_view *view = view_from_wlr_surface(surface);
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wl_signal_add(&view->events.unmap, &popup->focused_surface_unmap);
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wlr_scene_node_set_enabled(&popup->scene_tree->node, true);
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}
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static void handle_im_popup_destroy(struct wl_listener *listener, void *data) {
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@ -483,7 +471,8 @@ static void handle_im_focused_surface_unmap(
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struct wl_listener *listener, void *data) {
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struct sway_input_popup *popup =
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wl_container_of(listener, popup, focused_surface_unmap);
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input_popup_update(popup);
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input_popup_set_focus(popup, NULL);
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}
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static void handle_im_new_popup_surface(struct wl_listener *listener,
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