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Fix crash when moving mouse over a fullscreen split container
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@ -464,7 +464,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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struct sway_node *next_focus =
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seat_get_focus_inactive(seat, &root->node);
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if (next_focus && next_focus->type == N_CONTAINER &&
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node->sway_container->view &&
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next_focus->sway_container->view &&
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view_is_visible(next_focus->sway_container->view)) {
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seat_set_focus_warp(seat, next_focus, false, true);
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}
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