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xwayland: Cleanup geometry handling on commit
Instead of doing this roundabout thing where we get the surface from the view, let's instead get it from the `wlr_surface_state` that we already track in `handle_commit`. This makes the NULL state impossible which is what the old `get_geometry` is checking for and generally cleans things up a little bit. Also don't check if the geometry x/y changed, those will always be 0 for xwayland.
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@ -414,17 +414,6 @@ static const struct sway_view_impl view_impl = {
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.destroy = destroy,
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.destroy = destroy,
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};
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};
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static void get_geometry(struct sway_view *view, struct wlr_box *box) {
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box->x = box->y = 0;
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if (view->surface) {
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box->width = view->surface->current.width;
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box->height = view->surface->current.height;
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} else {
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box->width = 0;
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box->height = 0;
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}
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}
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static void handle_commit(struct wl_listener *listener, void *data) {
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static void handle_commit(struct wl_listener *listener, void *data) {
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struct sway_xwayland_view *xwayland_view =
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struct sway_xwayland_view *xwayland_view =
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wl_container_of(listener, xwayland_view, commit);
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wl_container_of(listener, xwayland_view, commit);
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@ -432,12 +421,12 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
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struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
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struct wlr_surface_state *state = &xsurface->surface->current;
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struct wlr_surface_state *state = &xsurface->surface->current;
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struct wlr_box new_geo;
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struct wlr_box new_geo = {0};
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get_geometry(view, &new_geo);
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new_geo.width = state->width;
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new_geo.height = state->height;
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bool new_size = new_geo.width != view->geometry.width ||
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bool new_size = new_geo.width != view->geometry.width ||
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new_geo.height != view->geometry.height ||
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new_geo.height != view->geometry.height;
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new_geo.x != view->geometry.x ||
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new_geo.y != view->geometry.y;
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if (new_size) {
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if (new_size) {
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// The client changed its surface size in this commit. For floating
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// The client changed its surface size in this commit. For floating
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