container_at_view: don't offset the view by the window geometry

Fixes floating window input offsets. As discussed on IRC with emersion,
this shouldn't have been done in the first place.
This commit is contained in:
Rostislav Pehlivanov 2018-06-30 11:11:06 +01:00
parent e0d0e8f840
commit f42bf0ad4a
1 changed files with 0 additions and 10 deletions

View File

@ -507,21 +507,11 @@ static struct sway_container *container_at_view(struct sway_container *swayc,
view_sx, view_sy, &_sx, &_sy);
break;
case SWAY_VIEW_XDG_SHELL_V6:
// the top left corner of the sway container is the
// coordinate of the top left corner of the window geometry
view_sx += sview->wlr_xdg_surface_v6->geometry.x;
view_sy += sview->wlr_xdg_surface_v6->geometry.y;
_surface = wlr_xdg_surface_v6_surface_at(
sview->wlr_xdg_surface_v6,
view_sx, view_sy, &_sx, &_sy);
break;
case SWAY_VIEW_XDG_SHELL:
// the top left corner of the sway container is the
// coordinate of the top left corner of the window geometry
view_sx += sview->wlr_xdg_surface->geometry.x;
view_sy += sview->wlr_xdg_surface->geometry.y;
_surface = wlr_xdg_surface_surface_at(
sview->wlr_xdg_surface,
view_sx, view_sy, &_sx, &_sy);