Fixed styling issues

This commit is contained in:
Ivan Chebykin 2018-05-25 16:51:03 +03:00
parent e19fe56e2f
commit f85d3e15ba
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GPG key ID: 34A8A768BB01746F

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@ -169,17 +169,17 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
bool do_mouse_focus = true; bool do_mouse_focus = true;
struct sway_container *p = c->parent; struct sway_container *p = c->parent;
struct sway_container *first_tabbed_parent = c->parent; struct sway_container *first_tabbed_parent = c->parent;
while(p) { while (p) {
if(p->layout == L_TABBED || p->layout == L_STACKED) { if (p->layout == L_TABBED || p->layout == L_STACKED) {
do_mouse_focus = false; do_mouse_focus = false;
first_tabbed_parent = p; first_tabbed_parent = p;
} }
p = p->parent; p = p->parent;
} }
if(!do_mouse_focus) { if (!do_mouse_focus) {
struct sway_container *next_focus = seat_get_focus_inactive( struct sway_container *next_focus = seat_get_focus_inactive(
cursor->seat, first_tabbed_parent); cursor->seat, first_tabbed_parent);
if(next_focus) { if (next_focus) {
seat_set_focus_warp(cursor->seat, next_focus, false); seat_set_focus_warp(cursor->seat, next_focus, false);
} }
} else { } else {