binding: match single-key bindings if no multi-key binding matched

This makes bindings more snappy when the user is typing faster than
his keycaps are releasing.

Signed-off-by: Franklin "Snaipe" Mathieu <me@snai.pe>
This commit is contained in:
Franklin "Snaipe" Mathieu 2018-10-29 12:25:15 +00:00
parent 1e8e7e16e7
commit f8e83ee20a
2 changed files with 18 additions and 7 deletions

View file

@ -24,6 +24,7 @@ struct sway_shortcut_state {
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
uint32_t current_key;
};
struct sway_keyboard {

View file

@ -32,6 +32,7 @@ static void state_erase_key(struct sway_shortcut_state *state,
state->pressed_keys[state->npressed] = 0;
state->pressed_keycodes[state->npressed] = 0;
}
state->current_key = 0;
}
/**
@ -56,6 +57,7 @@ static void state_add_key(struct sway_shortcut_state *state,
state->pressed_keys[i] = key_id;
state->pressed_keycodes[i] = keycode;
state->npressed++;
state->current_key = key_id;
}
/**
@ -94,7 +96,6 @@ static void get_active_binding(const struct sway_shortcut_state *state,
bool binding_release = binding->flags & BINDING_RELEASE;
if (modifiers ^ binding->modifiers ||
state->npressed != (size_t)binding->keys->length ||
release != binding_release ||
locked > binding_locked ||
(strcmp(binding->input, input) != 0 &&
@ -102,13 +103,22 @@ static void get_active_binding(const struct sway_shortcut_state *state,
continue;
}
bool match = true;
for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j];
if (key != state->pressed_keys[j]) {
match = false;
break;
bool match = false;
if (state->npressed == (size_t)binding->keys->length) {
match = true;
for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j];
if (key != state->pressed_keys[j]) {
match = false;
break;
}
}
} else if (binding->keys->length == 1) {
/*
* If no multiple-key binding has matched, try looking for
* single-key bindings that match the newly-pressed key.
*/
match = state->current_key == *(uint32_t *)binding->keys->items[0];
}
if (!match) {
continue;