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server: Use wlr_renderer_get_texture_formats
wlr_renderer_get_{dmabuf|shm}_texture_formats have been replaced by a unified wlr_renderer_get_texture_formats interface using buffer caps. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4644
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@ -240,14 +240,13 @@ bool server_init(struct sway_server *server) {
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wlr_renderer_init_wl_shm(server->renderer, server->wl_display);
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wlr_renderer_init_wl_shm(server->renderer, server->wl_display);
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if (wlr_renderer_get_dmabuf_texture_formats(server->renderer) != NULL) {
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if (wlr_renderer_get_texture_formats(server->renderer, WLR_BUFFER_CAP_DMABUF) != NULL) {
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server->linux_dmabuf_v1 = wlr_linux_dmabuf_v1_create_with_renderer(
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server->linux_dmabuf_v1 = wlr_linux_dmabuf_v1_create_with_renderer(
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server->wl_display, 4, server->renderer);
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server->wl_display, 4, server->renderer);
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}
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if (debug.legacy_wl_drm) {
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if (wlr_renderer_get_dmabuf_texture_formats(server->renderer) != NULL &&
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debug.legacy_wl_drm) {
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wlr_drm_create(server->wl_display, server->renderer);
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wlr_drm_create(server->wl_display, server->renderer);
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}
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}
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}
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server->allocator = wlr_allocator_autocreate(server->backend,
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server->allocator = wlr_allocator_autocreate(server->backend,
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server->renderer);
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server->renderer);
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