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119 lines
3 KiB
C
119 lines
3 KiB
C
#ifndef _SWAYBAR_BAR_H
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#define _SWAYBAR_BAR_H
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#include <wayland-client.h>
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#include "config.h"
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#include "input.h"
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#include "pool-buffer.h"
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#include "cursor-shape-v1-client-protocol.h"
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#include "wlr-layer-shell-unstable-v1-client-protocol.h"
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#include "xdg-output-unstable-v1-client-protocol.h"
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struct swaybar_config;
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struct swaybar_output;
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#if HAVE_TRAY
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struct swaybar_tray;
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#endif
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struct swaybar_workspace;
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struct loop;
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struct swaybar {
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char *id;
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char *mode;
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bool mode_pango_markup;
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// only relevant when bar is in "hide" mode
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bool visible_by_modifier;
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bool visible_by_urgency;
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bool visible_by_mode;
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bool visible;
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struct wl_display *display;
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struct wl_compositor *compositor;
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struct zwlr_layer_shell_v1 *layer_shell;
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struct zxdg_output_manager_v1 *xdg_output_manager;
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struct wp_cursor_shape_manager_v1 *cursor_shape_manager;
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struct wl_shm *shm;
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struct swaybar_config *config;
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struct status_line *status;
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struct loop *eventloop;
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int ipc_event_socketfd;
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int ipc_socketfd;
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struct wl_list outputs; // swaybar_output::link
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struct wl_list unused_outputs; // swaybar_output::link
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struct wl_list seats; // swaybar_seat::link
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#if HAVE_TRAY
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struct swaybar_tray *tray;
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#endif
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bool running;
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};
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struct swaybar_output {
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struct wl_list link; // swaybar::outputs
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struct swaybar *bar;
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struct wl_output *output;
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struct zxdg_output_v1 *xdg_output;
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struct wl_surface *surface;
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struct zwlr_layer_surface_v1 *layer_surface;
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uint32_t wl_name;
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struct wl_list workspaces; // swaybar_workspace::link
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struct wl_list hotspots; // swaybar_hotspot::link
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char *name;
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char *identifier;
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bool focused;
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uint32_t width, height;
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int32_t scale;
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enum wl_output_subpixel subpixel;
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struct pool_buffer buffers[2];
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struct pool_buffer *current_buffer;
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bool dirty;
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bool frame_scheduled;
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uint32_t output_height, output_width, output_x, output_y;
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};
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struct swaybar_workspace {
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struct wl_list link; // swaybar_output::workspaces
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int num;
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char *name;
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char *label;
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bool focused;
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bool visible;
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bool urgent;
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};
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bool bar_setup(struct swaybar *bar, const char *socket_path);
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void bar_run(struct swaybar *bar);
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void bar_teardown(struct swaybar *bar);
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void set_bar_dirty(struct swaybar *bar);
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/*
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* Determines whether the bar should be visible and changes it to be so.
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* If the current visibility of the bar is the different to what it should be,
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* then it adds or destroys the layer surface as required,
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* as well as sending the cont or stop signal to the status command.
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* If the current visibility of the bar is already what it should be,
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* then this function is a no-op, unless moving_layer is true, which occurs
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* when the bar changes from "hide" to "dock" mode or vice versa, and the bar
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* needs to be destroyed and re-added in order to change its layer.
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*
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* Returns true if the bar is now visible, otherwise false.
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*/
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bool determine_bar_visibility(struct swaybar *bar, bool moving_layer);
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void free_workspaces(struct wl_list *list);
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void status_in(int fd, short mask, void *data);
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void destroy_layer_surface(struct swaybar_output *output);
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#endif
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