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This spawns swaynag as a wayland client similar to how swaybar and swaybg are already done
30 lines
892 B
C
30 lines
892 B
C
#ifndef _SWAY_SWAYNAG_H
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#define _SWAY_SWAYNAG_H
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#include <wayland-server-core.h>
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struct swaynag_instance {
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struct wl_client *client;
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struct wl_listener client_destroy;
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const char *args;
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int fd[2];
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bool detailed;
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};
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// Spawn swaynag. If swaynag->detailed, then swaynag->fd[1] will left open
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// so it can be written to. Call swaynag_show when done writing. This will
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// be automatically called by swaynag_log if the instance is not spawned and
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// swaynag->detailed is true.
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bool swaynag_spawn(const char *swaynag_command,
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struct swaynag_instance *swaynag);
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// Write a log message to swaynag->fd[1]. This will fail when swaynag->detailed
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// is false.
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void swaynag_log(const char *swaynag_command, struct swaynag_instance *swaynag,
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const char *fmt, ...);
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// If swaynag->detailed, close swaynag->fd[1] so swaynag displays
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void swaynag_show(struct swaynag_instance *swaynag);
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#endif
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