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https://github.com/swaywm/sway.git
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355 lines
11 KiB
C
355 lines
11 KiB
C
#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_session_lock_v1.h>
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#include "log.h"
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#include "sway/input/cursor.h"
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#include "sway/input/keyboard.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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struct sway_session_lock_output {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *background;
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struct sway_session_lock *lock;
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struct sway_output *output;
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struct wl_list link; // sway_session_lock::outputs
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struct wl_listener destroy;
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struct wl_listener commit;
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struct wlr_session_lock_surface_v1 *surface;
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// invalid if surface is NULL
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struct wl_listener surface_destroy;
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struct wl_listener surface_map;
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};
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static void focus_surface(struct sway_session_lock *lock,
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struct wlr_surface *focused) {
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lock->focused = focused;
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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seat_set_focus_surface(seat, focused, false);
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}
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}
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static void refocus_output(struct sway_session_lock_output *output) {
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// Move the seat focus to another surface if one is available
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if (output->lock->focused == output->surface->surface) {
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struct wlr_surface *next_focus = NULL;
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struct sway_session_lock_output *candidate;
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wl_list_for_each(candidate, &output->lock->outputs, link) {
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if (candidate == output || !candidate->surface) {
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continue;
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}
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if (candidate->surface->surface->mapped) {
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next_focus = candidate->surface->surface;
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break;
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}
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}
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focus_surface(output->lock, next_focus);
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}
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}
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static void handle_surface_map(struct wl_listener *listener, void *data) {
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struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map);
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if (surf->lock->focused == NULL) {
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focus_surface(surf->lock, surf->surface->surface);
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}
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cursor_rebase_all();
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}
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static void handle_surface_destroy(struct wl_listener *listener, void *data) {
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struct sway_session_lock_output *output =
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wl_container_of(listener, output, surface_destroy);
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refocus_output(output);
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sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists");
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output->surface = NULL;
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wl_list_remove(&output->surface_destroy.link);
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wl_list_remove(&output->surface_map.link);
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}
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static void lock_output_reconfigure(struct sway_session_lock_output *output) {
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int width = output->output->width;
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int height = output->output->height;
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wlr_scene_rect_set_size(output->background, width, height);
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if (output->surface) {
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wlr_session_lock_surface_v1_configure(output->surface, width, height);
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}
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}
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static void handle_new_surface(struct wl_listener *listener, void *data) {
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struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface);
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struct wlr_session_lock_surface_v1 *lock_surface = data;
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struct sway_output *output = lock_surface->output->data;
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sway_log(SWAY_DEBUG, "new lock layer surface");
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struct sway_session_lock_output *current_lock_output, *lock_output = NULL;
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wl_list_for_each(current_lock_output, &lock->outputs, link) {
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if (current_lock_output->output == output) {
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lock_output = current_lock_output;
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break;
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}
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}
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sway_assert(lock_output, "Couldn't find output to lock");
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sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output");
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lock_output->surface = lock_surface;
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wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
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lock_output->surface_destroy.notify = handle_surface_destroy;
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wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
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lock_output->surface_map.notify = handle_surface_map;
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wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
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lock_output_reconfigure(lock_output);
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}
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static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) {
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if (output->surface) {
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refocus_output(output);
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wl_list_remove(&output->surface_destroy.link);
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wl_list_remove(&output->surface_map.link);
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}
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wl_list_remove(&output->commit.link);
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wl_list_remove(&output->destroy.link);
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wl_list_remove(&output->link);
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free(output);
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}
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static void lock_node_handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_session_lock_output *output =
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wl_container_of(listener, output, destroy);
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sway_session_lock_output_destroy(output);
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}
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static void lock_output_handle_commit(struct wl_listener *listener, void *data) {
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struct wlr_output_event_commit *event = data;
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struct sway_session_lock_output *output =
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wl_container_of(listener, output, commit);
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if (event->state->committed & (
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WLR_OUTPUT_STATE_MODE |
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WLR_OUTPUT_STATE_SCALE |
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WLR_OUTPUT_STATE_TRANSFORM)) {
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lock_output_reconfigure(output);
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}
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}
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static struct sway_session_lock_output *session_lock_output_create(
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struct sway_session_lock *lock, struct sway_output *output) {
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struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output));
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if (!lock_output) {
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sway_log(SWAY_ERROR, "failed to allocate a session lock output");
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return NULL;
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}
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struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock);
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if (!tree) {
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sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree");
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free(lock_output);
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return NULL;
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}
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struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){
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lock->abandoned ? 1.f : 0.f,
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0.f,
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0.f,
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1.f,
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});
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if (!background) {
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sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background");
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wlr_scene_node_destroy(&tree->node);
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free(lock_output);
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return NULL;
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}
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lock_output->output = output;
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lock_output->tree = tree;
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lock_output->background = background;
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lock_output->lock = lock;
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lock_output->destroy.notify = lock_node_handle_destroy;
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wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
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lock_output->commit.notify = lock_output_handle_commit;
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wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
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lock_output_reconfigure(lock_output);
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wl_list_insert(&lock->outputs, &lock_output->link);
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return lock_output;
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}
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static void sway_session_lock_destroy(struct sway_session_lock* lock) {
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struct sway_session_lock_output *lock_output, *tmp_lock_output;
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wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) {
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// destroying the node will also destroy the whole lock output
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wlr_scene_node_destroy(&lock_output->tree->node);
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}
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if (server.session_lock.lock == lock) {
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server.session_lock.lock = NULL;
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}
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if (!lock->abandoned) {
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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}
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free(lock);
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}
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static void handle_unlock(struct wl_listener *listener, void *data) {
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struct sway_session_lock *lock = wl_container_of(listener, lock, unlock);
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sway_log(SWAY_DEBUG, "session unlocked");
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sway_session_lock_destroy(lock);
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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// copied from seat_set_focus_layer -- deduplicate?
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struct sway_node *previous = seat_get_focus_inactive(seat, &root->node);
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if (previous) {
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// Hack to get seat to re-focus the return value of get_focus
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seat_set_focus(seat, NULL);
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seat_set_focus(seat, previous);
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}
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}
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// Triggers a refocus of the topmost surface layer if necessary
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// TODO: Make layer surface focus per-output based on cursor position
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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arrange_layers(output);
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}
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}
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static void handle_abandon(struct wl_listener *listener, void *data) {
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struct sway_session_lock *lock = wl_container_of(listener, lock, destroy);
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sway_log(SWAY_INFO, "session lock abandoned");
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struct sway_session_lock_output *lock_output;
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wl_list_for_each(lock_output, &lock->outputs, link) {
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wlr_scene_rect_set_color(lock_output->background,
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(float[4]){ 1.f, 0.f, 0.f, 1.f });
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}
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lock->abandoned = true;
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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}
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static void handle_session_lock(struct wl_listener *listener, void *data) {
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struct wlr_session_lock_v1 *lock = data;
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struct wl_client *client = wl_resource_get_client(lock->resource);
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if (server.session_lock.lock) {
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if (server.session_lock.lock->abandoned) {
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sway_log(SWAY_INFO, "Replacing abandoned lock");
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sway_session_lock_destroy(server.session_lock.lock);
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} else {
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sway_log(SWAY_ERROR, "Cannot lock an already locked session");
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wlr_session_lock_v1_destroy(lock);
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return;
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}
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}
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struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock));
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if (!sway_lock) {
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sway_log(SWAY_ERROR, "failed to allocate a session lock object");
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wlr_session_lock_v1_destroy(lock);
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return;
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}
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wl_list_init(&sway_lock->outputs);
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sway_log(SWAY_DEBUG, "session locked");
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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seat_unfocus_unless_client(seat, client);
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}
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struct sway_output *output;
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wl_list_for_each(output, &root->all_outputs, link) {
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sway_session_lock_add_output(sway_lock, output);
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}
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sway_lock->new_surface.notify = handle_new_surface;
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wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface);
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sway_lock->unlock.notify = handle_unlock;
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wl_signal_add(&lock->events.unlock, &sway_lock->unlock);
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sway_lock->destroy.notify = handle_abandon;
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wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
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wlr_session_lock_v1_send_locked(lock);
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server.session_lock.lock = sway_lock;
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}
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static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
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// if the server shuts down while a lock is active, destroy the lock
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if (server.session_lock.lock) {
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sway_session_lock_destroy(server.session_lock.lock);
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}
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wl_list_remove(&server.session_lock.new_lock.link);
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wl_list_remove(&server.session_lock.manager_destroy.link);
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server.session_lock.manager = NULL;
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}
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void sway_session_lock_add_output(struct sway_session_lock *lock,
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struct sway_output *output) {
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struct sway_session_lock_output *lock_output =
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session_lock_output_create(lock, output);
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// if we run out of memory while trying to lock the screen, the best we
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// can do is kill the sway process. Security conscious users will have
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// the sway session fall back to a login shell.
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if (!lock_output) {
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sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output");
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abort();
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}
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}
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bool sway_session_lock_has_surface(struct sway_session_lock *lock,
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struct wlr_surface *surface) {
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struct sway_session_lock_output *lock_output;
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wl_list_for_each(lock_output, &lock->outputs, link) {
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if (lock_output->surface && lock_output->surface->surface == surface) {
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return true;
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}
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}
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return false;
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}
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void sway_session_lock_init(void) {
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server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display);
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server.session_lock.new_lock.notify = handle_session_lock;
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server.session_lock.manager_destroy.notify = handle_session_lock_destroy;
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wl_signal_add(&server.session_lock.manager->events.new_lock,
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&server.session_lock.new_lock);
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wl_signal_add(&server.session_lock.manager->events.destroy,
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&server.session_lock.manager_destroy);
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}
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