sway/swaybg/main.c
Brian Ashworth 9ea99a5d36 swaybg: fix increasingly smaller bg on hotplug
render_background_image alters the scale that cairo uses. Depending on
the image mode, resolution, and image size, this may cause the surface
to be rendered increasingly smaller. By calling cairo_save and
cairo_restore, any changes to the cairo settings by the function are
not kept as a side effect.

The surface that swaybg uses is also now cleared before rendering a frame.
This is needed to avoid artifacts on resolution or scale changes with
certain combinations of image modes, resolutions, and image sizes. This
was also part of the increasingly smaller background visual since it
made it so it was not obvious the region being rendered to was smaller
and caused an increasing number of smaller images to be appear for each
hotplug.
2018-09-23 15:17:36 -04:00

265 lines
7.6 KiB
C

#include <assert.h>
#include <ctype.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <wayland-client.h>
#include <wlr/util/log.h>
#include "background-image.h"
#include "pool-buffer.h"
#include "cairo.h"
#include "util.h"
#include "wlr-layer-shell-unstable-v1-client-protocol.h"
struct swaybg_args {
int output_idx;
const char *path;
enum background_mode mode;
const char *fallback;
};
struct swaybg_context {
uint32_t color;
cairo_surface_t *image;
};
struct swaybg_state {
const struct swaybg_args *args;
struct swaybg_context context;
struct wl_display *display;
struct wl_compositor *compositor;
struct zwlr_layer_shell_v1 *layer_shell;
struct wl_shm *shm;
struct wl_output *output;
struct wl_surface *surface;
struct wl_region *input_region;
struct zwlr_layer_surface_v1 *layer_surface;
bool run_display;
uint32_t width, height;
int32_t scale;
struct pool_buffer buffers[2];
struct pool_buffer *current_buffer;
};
bool is_valid_color(const char *color) {
int len = strlen(color);
if (len != 7 || color[0] != '#') {
wlr_log(WLR_ERROR, "%s is not a valid color for swaybg. "
"Color should be specified as #rrggbb (no alpha).", color);
return false;
}
int i;
for (i = 1; i < len; ++i) {
if (!isxdigit(color[i])) {
return false;
}
}
return true;
}
static void render_frame(struct swaybg_state *state) {
int buffer_width = state->width * state->scale,
buffer_height = state->height * state->scale;
state->current_buffer = get_next_buffer(state->shm,
state->buffers, buffer_width, buffer_height);
if (!state->current_buffer) {
return;
}
cairo_t *cairo = state->current_buffer->cairo;
cairo_save(cairo);
cairo_set_operator(cairo, CAIRO_OPERATOR_CLEAR);
cairo_paint(cairo);
cairo_restore(cairo);
if (state->args->mode == BACKGROUND_MODE_SOLID_COLOR) {
cairo_set_source_u32(cairo, state->context.color);
cairo_paint(cairo);
} else {
if (state->args->fallback && state->context.color) {
cairo_set_source_u32(cairo, state->context.color);
cairo_paint(cairo);
}
render_background_image(cairo, state->context.image,
state->args->mode, buffer_width, buffer_height);
}
wl_surface_set_buffer_scale(state->surface, state->scale);
wl_surface_attach(state->surface, state->current_buffer->buffer, 0, 0);
wl_surface_damage(state->surface, 0, 0, state->width, state->height);
wl_surface_commit(state->surface);
}
static bool prepare_context(struct swaybg_state *state) {
if (state->args->mode == BACKGROUND_MODE_SOLID_COLOR) {
state->context.color = parse_color(state->args->path);
return is_valid_color(state->args->path);
}
if (state->args->fallback && is_valid_color(state->args->fallback)) {
state->context.color = parse_color(state->args->fallback);
}
if (!(state->context.image = load_background_image(state->args->path))) {
return false;
}
return true;
}
static void layer_surface_configure(void *data,
struct zwlr_layer_surface_v1 *surface,
uint32_t serial, uint32_t width, uint32_t height) {
struct swaybg_state *state = data;
state->width = width;
state->height = height;
zwlr_layer_surface_v1_ack_configure(surface, serial);
render_frame(state);
}
static void layer_surface_closed(void *data,
struct zwlr_layer_surface_v1 *surface) {
struct swaybg_state *state = data;
zwlr_layer_surface_v1_destroy(state->layer_surface);
wl_surface_destroy(state->surface);
wl_region_destroy(state->input_region);
state->run_display = false;
}
static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
.configure = layer_surface_configure,
.closed = layer_surface_closed,
};
static void output_geometry(void *data, struct wl_output *output, int32_t x,
int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
const char *make, const char *model, int32_t transform) {
// Who cares
}
static void output_mode(void *data, struct wl_output *output, uint32_t flags,
int32_t width, int32_t height, int32_t refresh) {
// Who cares
}
static void output_done(void *data, struct wl_output *output) {
// Who cares
}
static void output_scale(void *data, struct wl_output *output, int32_t factor) {
struct swaybg_state *state = data;
state->scale = factor;
if (state->run_display) {
render_frame(state);
}
}
static const struct wl_output_listener output_listener = {
.geometry = output_geometry,
.mode = output_mode,
.done = output_done,
.scale = output_scale,
};
static void handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version) {
struct swaybg_state *state = data;
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->compositor = wl_registry_bind(registry, name,
&wl_compositor_interface, 3);
} else if (strcmp(interface, wl_shm_interface.name) == 0) {
state->shm = wl_registry_bind(registry, name,
&wl_shm_interface, 1);
} else if (strcmp(interface, wl_output_interface.name) == 0) {
static int output_idx = 0;
if (output_idx == state->args->output_idx) {
state->output = wl_registry_bind(registry, name,
&wl_output_interface, 3);
wl_output_add_listener(state->output, &output_listener, state);
}
output_idx++;
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
state->layer_shell = wl_registry_bind(
registry, name, &zwlr_layer_shell_v1_interface, 1);
}
}
static void handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name) {
// who cares
}
static const struct wl_registry_listener registry_listener = {
.global = handle_global,
.global_remove = handle_global_remove,
};
int main(int argc, const char **argv) {
struct swaybg_args args = {0};
struct swaybg_state state = {0};
state.args = &args;
wlr_log_init(WLR_DEBUG, NULL);
if (argc < 4 || argc > 5) {
wlr_log(WLR_ERROR, "Do not run this program manually. "
"See man 5 sway and look for output options.");
return 1;
}
args.output_idx = atoi(argv[1]);
args.path = argv[2];
args.mode = parse_background_mode(argv[3]);
if (args.mode == BACKGROUND_MODE_INVALID) {
return 1;
}
args.fallback = argc == 5 ? argv[4] : NULL;
if (!prepare_context(&state)) {
return 1;
}
state.display = wl_display_connect(NULL);
assert(state.display);
struct wl_registry *registry = wl_display_get_registry(state.display);
wl_registry_add_listener(registry, &registry_listener, &state);
wl_display_roundtrip(state.display);
assert(state.compositor && state.layer_shell && state.output && state.shm);
// Second roundtrip to get output properties
wl_display_roundtrip(state.display);
state.surface = wl_compositor_create_surface(state.compositor);
assert(state.surface);
state.input_region = wl_compositor_create_region(state.compositor);
assert(state.input_region);
wl_surface_set_input_region(state.surface, state.input_region);
state.layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state.layer_shell, state.surface, state.output,
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "wallpaper");
assert(state.layer_surface);
zwlr_layer_surface_v1_set_size(state.layer_surface, 0, 0);
zwlr_layer_surface_v1_set_anchor(state.layer_surface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
zwlr_layer_surface_v1_set_exclusive_zone(state.layer_surface, -1);
zwlr_layer_surface_v1_add_listener(state.layer_surface,
&layer_surface_listener, &state);
wl_surface_commit(state.surface);
wl_display_roundtrip(state.display);
state.run_display = true;
while (wl_display_dispatch(state.display) != -1 && state.run_display) {
// This space intentionally left blank
}
return 0;
}