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5e73acb431
And fix the fallout of the swaynag_destroy having evolved without being tested: * wl_display_disconnect was called too early * `button_close` and `swaynag.details.button_details` needed to be heap allocated, since they are added to swaynag.buttons, and all entries of swaynag.buttons are freed in swaynag_destroy * To keep things simpler, disconnect the lifetime of the 'Toggle details' button text config setting from the button itself.
109 lines
2 KiB
C
109 lines
2 KiB
C
#ifndef _SWAYNAG_SWAYNAG_H
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#define _SWAYNAG_SWAYNAG_H
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#include <stdint.h>
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#include <strings.h>
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#include "list.h"
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#include "pool-buffer.h"
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#include "swaynag/types.h"
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#define SWAYNAG_MAX_HEIGHT 500
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struct swaynag;
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enum swaynag_action_type {
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SWAYNAG_ACTION_DISMISS,
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SWAYNAG_ACTION_EXPAND,
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SWAYNAG_ACTION_COMMAND,
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};
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struct swaynag_pointer {
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struct wl_pointer *pointer;
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uint32_t serial;
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struct wl_cursor_theme *cursor_theme;
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struct wl_cursor_image *cursor_image;
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struct wl_surface *cursor_surface;
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int x;
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int y;
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};
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struct swaynag_seat {
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struct wl_seat *wl_seat;
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uint32_t wl_name;
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struct swaynag *swaynag;
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struct swaynag_pointer pointer;
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struct wl_list link;
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};
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struct swaynag_output {
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char *name;
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struct wl_output *wl_output;
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uint32_t wl_name;
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uint32_t scale;
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struct swaynag *swaynag;
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struct wl_list link;
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};
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struct swaynag_button {
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char *text;
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enum swaynag_action_type type;
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char *action;
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int x;
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int y;
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int width;
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int height;
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bool terminal;
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bool dismiss;
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};
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struct swaynag_details {
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bool visible;
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char *message;
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char *details_text;
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int x;
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int y;
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int width;
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int height;
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int offset;
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int visible_lines;
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int total_lines;
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struct swaynag_button *button_details;
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struct swaynag_button button_up;
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struct swaynag_button button_down;
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};
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struct swaynag {
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bool run_display;
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struct wl_display *display;
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struct wl_compositor *compositor;
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struct wl_seat *seat;
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struct wl_shm *shm;
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struct wl_list outputs; // swaynag_output::link
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struct wl_list seats; // swaynag_seat::link
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struct swaynag_output *output;
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struct zwlr_layer_shell_v1 *layer_shell;
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struct zwlr_layer_surface_v1 *layer_surface;
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struct wl_surface *surface;
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uint32_t width;
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uint32_t height;
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int32_t scale;
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struct pool_buffer buffers[2];
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struct pool_buffer *current_buffer;
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struct swaynag_type *type;
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char *message;
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list_t *buttons;
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struct swaynag_details details;
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};
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void swaynag_setup(struct swaynag *swaynag);
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void swaynag_run(struct swaynag *swaynag);
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void swaynag_destroy(struct swaynag *swaynag);
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#endif
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