sway/sway/scratchpad.c

176 lines
5.3 KiB
C

#define _XOPEN_SOURCE 700
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include "sway/scratchpad.h"
#include "sway/input/seat.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "list.h"
#include "log.h"
void scratchpad_add_container(struct sway_container *con) {
if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) {
return;
}
con->scratchpad = true;
list_add(root_container.sway_root->scratchpad, con);
struct sway_container *parent = con->parent;
container_set_floating(con, true);
container_remove_child(con);
arrange_windows(parent);
struct sway_seat *seat = input_manager_current_seat(input_manager);
seat_set_focus(seat, seat_get_focus_inactive(seat, parent));
}
void scratchpad_remove_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) {
return;
}
con->scratchpad = false;
for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
if (root_container.sway_root->scratchpad->items[i] == con) {
list_del(root_container.sway_root->scratchpad, i);
break;
}
}
}
/**
* Show a single scratchpad container.
* The container might be visible on another workspace already.
*/
static void scratchpad_show(struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *ws = seat_get_focus(seat);
if (ws->type != C_WORKSPACE) {
ws = container_parent(ws, C_WORKSPACE);
}
// If the current con or any of its parents are in fullscreen mode, we
// first need to disable it before showing the scratchpad con.
if (ws->sway_workspace->fullscreen) {
view_set_fullscreen(ws->sway_workspace->fullscreen, false);
}
// Show the container
if (con->parent) {
container_remove_child(con);
}
container_add_child(ws->sway_workspace->floating, con);
// Make sure the container's center point overlaps this workspace
double center_lx = con->x + con->width / 2;
double center_ly = con->y + con->height / 2;
struct wlr_box workspace_box;
container_get_box(ws, &workspace_box);
if (!wlr_box_contains_point(&workspace_box, center_lx, center_ly)) {
// Maybe resize it
if (con->width > ws->width || con->height > ws->height) {
// TODO: Do this properly once we can float C_CONTAINERs
if (con->type == C_VIEW) {
view_init_floating(con->sway_view);
arrange_windows(con);
}
}
// Center it
double new_lx = ws->x + (ws->width - con->width) / 2;
double new_ly = ws->y + (ws->height - con->height) / 2;
container_floating_move_to(con, new_lx, new_ly);
}
seat_set_focus(seat, con);
container_set_dirty(con->parent);
}
/**
* Hide a single scratchpad container.
* The container might not be the focused container (eg. when using criteria).
*/
static void scratchpad_hide(struct sway_container *con) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *ws = container_parent(con, C_WORKSPACE);
container_remove_child(con);
arrange_windows(ws);
if (con == focus) {
seat_set_focus(seat, seat_get_focus_inactive(seat, ws));
}
list_move_to_end(root_container.sway_root->scratchpad, con);
}
void scratchpad_toggle_auto(void) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *ws = focus->type == C_WORKSPACE ?
focus : container_parent(focus, C_WORKSPACE);
// Check if the currently focused window is a scratchpad window and should
// be hidden again.
if (focus->scratchpad) {
wlr_log(WLR_DEBUG, "Focus is a scratchpad window - hiding %s",
focus->name);
scratchpad_hide(focus);
return;
}
// Check if there is an unfocused scratchpad window on the current workspace
// and focus it.
for (int i = 0; i < ws->sway_workspace->floating->children->length; ++i) {
struct sway_container *floater =
ws->sway_workspace->floating->children->items[i];
if (floater->scratchpad && focus != floater) {
wlr_log(WLR_DEBUG,
"Focusing other scratchpad window (%s) in this workspace",
floater->name);
scratchpad_show(floater);
return;
}
}
// Check if there is a visible scratchpad window on another workspace.
// In this case we move it to the current workspace.
for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
struct sway_container *con =
root_container.sway_root->scratchpad->items[i];
if (con->parent) {
wlr_log(WLR_DEBUG,
"Moving a visible scratchpad window (%s) to this workspace",
con->name);
scratchpad_show(con);
return;
}
}
// Take the container at the bottom of the scratchpad list
if (!sway_assert(root_container.sway_root->scratchpad->length,
"Scratchpad is empty")) {
return;
}
struct sway_container *con = root_container.sway_root->scratchpad->items[0];
wlr_log(WLR_DEBUG, "Showing %s from list", con->name);
scratchpad_show(con);
}
void scratchpad_toggle_container(struct sway_container *con) {
if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) {
return;
}
// Check if it matches a currently visible scratchpad window and hide it.
if (con->parent) {
scratchpad_hide(con);
return;
}
scratchpad_show(con);
}