sway/include/sway/output.h
emersion 0e79b2114c Improve rendering with a fullscreen opaque overlay surface
The rendering code doesn't use the exclusive input surface at all
anymore to decide to skip rendering of shell surfaces. This fixes
a weird situation in which a client requests exclusive input but
isn't an overlay layer surface.

The renderer also renders all overlay surfaces in this situation,
not just one. This simplifies the code and fixes rendering when
there are more than one overlay surfaces (e.g. for a virtual
keyboard to type the lockscreen password).
2018-07-25 08:55:41 +01:00

100 lines
2.8 KiB
C

#ifndef _SWAY_OUTPUT_H
#define _SWAY_OUTPUT_H
#include <time.h>
#include <unistd.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include "sway/tree/view.h"
struct sway_server;
struct sway_container;
struct sway_output {
struct wlr_output *wlr_output;
struct sway_container *swayc;
struct sway_server *server;
struct wl_list layers[4]; // sway_layer_surface::link
struct wlr_box usable_area;
struct timespec last_frame;
struct wlr_output_damage *damage;
struct wl_listener destroy;
struct wl_listener mode;
struct wl_listener transform;
struct wl_listener scale;
struct wl_listener damage_destroy;
struct wl_listener damage_frame;
struct wl_list link;
pid_t bg_pid;
struct {
struct wl_signal destroy;
} events;
};
/**
* Contains a surface's root geometry information. For instance, when rendering
* a popup, this will contain the parent view's position and size.
*/
struct root_geometry {
double x, y;
int width, height;
float rotation;
};
void output_damage_whole(struct sway_output *output);
void output_damage_surface(struct sway_output *output, double ox, double oy,
struct wlr_surface *surface, bool whole);
void output_damage_from_view(struct sway_output *output,
struct sway_view *view);
void output_damage_box(struct sway_output *output, struct wlr_box *box);
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con);
struct sway_container *output_by_name(const char *name);
void output_enable(struct sway_output *output);
bool output_has_opaque_overlay_layer_surface(struct sway_output *output);
struct sway_container *output_get_active_workspace(struct sway_output *output);
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage);
bool output_get_surface_box(struct root_geometry *geo,
struct sway_output *output, struct wlr_surface *surface, int sx, int sy,
struct wlr_box *surface_box);
void output_surface_for_each_surface(struct wlr_surface *surface,
double ox, double oy, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_view_for_each_surface(struct sway_view *view,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_layer_for_each_surface(struct wl_list *layer_surfaces,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data);
void output_unmanaged_for_each_surface(struct wl_list *unmanaged,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
void output_drag_icons_for_each_surface(struct wl_list *drag_icons,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data);
#endif