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This is a helper on top of a wlr_scene_buffer that will handle text rendering for us.
29 lines
704 B
C
29 lines
704 B
C
#ifndef _SWAY_BUFFER_H
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#define _SWAY_BUFFER_H
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#include <wlr/types/wlr_scene.h>
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struct sway_text_node {
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int width;
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int max_width;
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int height;
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int baseline;
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bool pango_markup;
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float color[4];
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float background[4];
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struct wlr_scene_node *node;
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};
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struct sway_text_node *sway_text_node_create(struct wlr_scene_tree *parent,
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char *text, float color[4], bool pango_markup);
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void sway_text_node_set_color(struct sway_text_node *node, float color[4]);
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void sway_text_node_set_text(struct sway_text_node *node, char *text);
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void sway_text_node_set_max_width(struct sway_text_node *node, int max_width);
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void sway_text_node_set_background(struct sway_text_node *node, float background[4]);
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#endif
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