sway/sway/commands/border.c
Ryan Dwyer 2032f85d94 Simplify transactions by utilising a dirty flag on containers
This PR changes the way we handle transactions to a more simple method.
The new method is to mark containers as dirty from low level code
(eg. arranging, or container_destroy, and eventually seat_set_focus),
then call transaction_commit_dirty which picks up those containers and
runs them through a transaction. The old methods of using transactions
(arrange_and_commit, or creating one manually) are now no longer
possible.

The highest-level code (execute_command and view implementation
handlers) will call transaction_commit_dirty, so most other code just
needs to set containers as dirty. This is done by arranging, but can
also be done by calling container_set_dirty.
2018-07-14 23:14:55 +10:00

54 lines
1.5 KiB
C

#include "log.h"
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/input/cursor.h"
#include "sway/input/input-manager.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/view.h"
struct cmd_results *cmd_border(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "border", EXPECTED_AT_LEAST, 1))) {
return error;
}
struct sway_container *container =
config->handler_context.current_container;
if (container->type != C_VIEW) {
return cmd_results_new(CMD_INVALID, "border",
"Only views can have borders");
}
struct sway_view *view = container->sway_view;
if (strcmp(argv[0], "none") == 0) {
view->border = B_NONE;
} else if (strcmp(argv[0], "normal") == 0) {
view->border = B_NORMAL;
} else if (strcmp(argv[0], "pixel") == 0) {
view->border = B_PIXEL;
if (argc == 2) {
view->border_thickness = atoi(argv[1]);
}
} else if (strcmp(argv[0], "toggle") == 0) {
view->border = (view->border + 1) % 3;
} else {
return cmd_results_new(CMD_INVALID, "border",
"Expected 'border <none|normal|pixel|toggle>' "
"or 'border pixel <px>'");
}
if (container_is_floating(view->swayc)) {
container_set_geometry_from_floating_view(view->swayc);
}
arrange_windows(view->swayc);
struct sway_seat *seat = input_manager_current_seat(input_manager);
if (seat->cursor) {
cursor_send_pointer_motion(seat->cursor, 0, false);
}
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}