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bfcfabee2b
As well as ignoring scroll events on status elements when click_events is enabled. Previously, using the scroll wheel on a workspace button would switch to that workspace instead of scrolling through them. Clicks and scrolling on status elements would always be processed by swaybar, too. So in case you were using scrolling as volume control on a status item, swaybar would additionally scroll through your workspaces.
81 lines
1.8 KiB
C
81 lines
1.8 KiB
C
#ifndef _SWAYBAR_STATUS_LINE_H
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#define _SWAYBAR_STATUS_LINE_H
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#include <stdint.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include "bar.h"
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enum status_protocol {
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PROTOCOL_UNDEF,
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PROTOCOL_ERROR,
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PROTOCOL_TEXT,
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PROTOCOL_I3BAR,
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};
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struct text_protocol_state {
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char *buffer;
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size_t buffer_size;
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};
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enum json_node_type {
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JSON_NODE_UNKNOWN,
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JSON_NODE_ARRAY,
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JSON_NODE_STRING,
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};
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struct i3bar_protocol_state {
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bool click_events;
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char *buffer;
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size_t buffer_size;
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size_t buffer_index;
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const char *current_node;
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bool escape;
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size_t depth;
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enum json_node_type nodes[16];
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};
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struct i3bar_block {
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struct wl_list link;
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char *full_text, *short_text, *align;
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bool urgent;
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uint32_t *color;
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int min_width;
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char *name, *instance;
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bool separator;
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int separator_block_width;
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bool markup;
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// Airblader features
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uint32_t background;
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uint32_t border;
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int border_top;
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int border_bottom;
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int border_left;
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int border_right;
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};
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struct status_line {
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pid_t pid;
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int read_fd, write_fd;
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FILE *read, *write;
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enum status_protocol protocol;
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const char *text;
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struct wl_list blocks; // i3bar_block::link
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struct text_protocol_state text_state;
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struct i3bar_protocol_state i3bar_state;
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};
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struct status_line *status_line_init(char *cmd);
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void status_error(struct status_line *status, const char *text);
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bool status_handle_readable(struct status_line *status);
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void status_line_free(struct status_line *status);
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bool i3bar_handle_readable(struct status_line *status);
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enum hotspot_event_handling i3bar_block_send_click(struct status_line *status,
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struct i3bar_block *block, int x, int y, enum x11_button button);
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void i3bar_block_free(struct i3bar_block *block);
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enum x11_button wl_button_to_x11_button(uint32_t button);
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enum x11_button wl_axis_to_x11_button(uint32_t axis, wl_fixed_t value);
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#endif
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