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update picom
This commit is contained in:
parent
321247e11f
commit
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@ -1,478 +1,388 @@
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corner-radius = 10;
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# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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rounded-corners-exclude = [
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# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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# "class_g = 'awesome'",
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# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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# "class_g = 'Polybar'",
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# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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"class_g *= 'dwm'",
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# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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];
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# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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rounded-corners-rule = [
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# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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"5:class_g = 'Dunst'",
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# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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];
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# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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round-borders = 10;
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# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
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round-borders-exclude = [];
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# |
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round-borders-rule = [
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"3:class_g = 'XTerm'",
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"3:class_g = 'URxvt'",
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"10:class_g = 'Alacritty'",
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"5:class_g = 'Dunst'",
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"15:class_g = 'Signal'"
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];
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = false;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 14;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow-opacity = 0.75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -15;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow = true;
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shadow-radius = 20;
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shadow-opacity = 0.75
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shadow-offset-x = -10;
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shadow-offset-y = -10;
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shadow-offset-y = -10;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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shadow-exclude = [
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#"name = 'Notification'",
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"name = 'Polybar tray window'",
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"name = 'Polybar'",
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"class_g *= 'border'",
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"name = 'xmobar'",
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"name = 'xmobar'",
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"class_g = 'Conky'",
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"class_g = 'Conky'",
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"class_g *= 'dwm'",
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"class_g = 'Polybar'",
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"class_g = 'Polybar'",
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"class_g ?= 'Notify-osd'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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"_GTK_FRAME_EXTENTS@:c"
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];
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = false
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fading = true
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fade-in-step = 0.03;
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 1;
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 1;
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frame-opacity = 1;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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inactive-dim = 0
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inactive-dim = 0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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opacity-rule = [
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opacity-rule = [
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"90:class_g = 'Alacritty'",
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"95:class_g = 'Emacs'",
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"95:class_g = 'Emacs'",
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"80:class_g *= 'Alacritty'",
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"95:class_g *= 'Alacritty'",
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"78:class_g *= 'Zathura'",
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"78:class_g *= 'Zathura'",
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"80:class_g = 'dropdown'",
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"80:class_g = 'dropdown'",
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"50:class_g = 'Firefox'",
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"50:class_g = 'Firefox'",
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"90:class_g *= 'emacs'",
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"90:class_g *= 'emacs'",
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"70:class_g = 'dmenu'",
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"90:class_g = 'dmenu'",
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"95:name *= 'alacritty'",
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"95:name *= 'alacritty'",
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"90:name *= 'emacs'",
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"90:name = 'emacs'",
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"85:name *= 'xmobar'",
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"85:name *= 'xmobar'",
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"85:class_g = 'Spotify'",
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"95:class_g = 'Spotify'",
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"60:class_g = 'Polybar'"
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"95:class_g = 'Polybar'"
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]
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]
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#################################
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# Background-Blurring #
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#################################
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blur:
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blur:
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{
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{
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method = "dual_kawase";
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method = "kawase";
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size = 10;
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size = 10;
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deviation = 2.0;
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deviation = 2.0;
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};
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};
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# Parameters for background blurring, see the *BLUR* section for more information.
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#blur-method = dual_kawase
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#blur-size = 12
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#
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#blur-deviation = true
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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# blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ''
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blur-kern = "3x3box";
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blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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blur-background-exclude = [
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# "window_type = 'dock'",
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"window_type = 'desktop'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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"_GTK_FRAME_EXTENTS@:c"
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||||||
];
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];
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#################################
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# General Settings #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
|
||||||
# daemon = false
|
|
||||||
|
|
||||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
|
||||||
# `xrender` is the default one.
|
|
||||||
#
|
|
||||||
# backend = 'glx'
|
|
||||||
backend = "glx";
|
backend = "glx";
|
||||||
|
vsync = true
|
||||||
|
|
||||||
# Enable/disable VSync.
|
|
||||||
# vsync = false
|
|
||||||
vsync = false
|
|
||||||
|
|
||||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
|
||||||
# dbus = false
|
|
||||||
|
|
||||||
# Try to detect WM windows (a non-override-redirect window with no
|
|
||||||
# child that has 'WM_STATE') and mark them as active.
|
|
||||||
#
|
|
||||||
# mark-wmwin-focused = false
|
|
||||||
mark-wmwin-focused = true;
|
mark-wmwin-focused = true;
|
||||||
|
|
||||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
|
||||||
# mark-ovredir-focused = false
|
|
||||||
mark-ovredir-focused = true;
|
mark-ovredir-focused = true;
|
||||||
|
|
||||||
# Try to detect windows with rounded corners and don't consider them
|
|
||||||
# shaped windows. The accuracy is not very high, unfortunately.
|
|
||||||
#
|
|
||||||
# detect-rounded-corners = false
|
|
||||||
detect-rounded-corners = true;
|
|
||||||
corner-radius = 5
|
|
||||||
|
|
||||||
rounded-corners-exclude = [
|
|
||||||
"name = 'xmobar'",
|
|
||||||
]
|
|
||||||
|
|
||||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
|
||||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
detect-rounded-corners = true
|
||||||
#
|
|
||||||
# detect-client-opacity = false
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
detect-client-opacity = true;
|
detect-client-opacity = true;
|
||||||
|
|
||||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
|
||||||
# try detecting this with X RandR extension.
|
|
||||||
#
|
|
||||||
# refresh-rate = 60
|
|
||||||
refresh-rate = 0
|
refresh-rate = 0
|
||||||
|
|
||||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
|
||||||
# boost performance. This should not be used with
|
|
||||||
# vsync drm/opengl/opengl-oml
|
|
||||||
# as they essentially does sw-opti's job already,
|
|
||||||
# unless you wish to specify a lower refresh rate than the actual value.
|
|
||||||
#
|
|
||||||
# sw-opti =
|
|
||||||
|
|
||||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
||||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
|
||||||
# provided that the WM supports it.
|
|
||||||
#
|
|
||||||
# use-ewmh-active-win = false
|
|
||||||
|
|
||||||
# Unredirect all windows if a full-screen opaque window is detected,
|
|
||||||
# to maximize performance for full-screen windows. Known to cause flickering
|
|
||||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
|
||||||
#
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
unredir-if-possible = false
|
unredir-if-possible = false
|
||||||
|
|
||||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
|
||||||
# unredir-if-possible-delay = 0
|
|
||||||
|
|
||||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
|
||||||
# unredir-if-possible-exclude = []
|
|
||||||
|
|
||||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
||||||
# in the same group focused at the same time.
|
|
||||||
#
|
|
||||||
# detect-transient = false
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
detect-transient = true
|
detect-transient = true
|
||||||
|
|
||||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
||||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
|
||||||
# detect-transient is enabled, too.
|
|
||||||
#
|
|
||||||
# detect-client-leader = false
|
|
||||||
detect-client-leader = true
|
detect-client-leader = true
|
||||||
|
|
||||||
# Resize damaged region by a specific number of pixels.
|
|
||||||
# A positive value enlarges it while a negative one shrinks it.
|
|
||||||
# If the value is positive, those additional pixels will not be actually painted
|
|
||||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
|
||||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
|
||||||
# Primarily used to fix the line corruption issues of blur,
|
|
||||||
# in which case you should use the blur radius value here
|
|
||||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
|
||||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
|
||||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
|
||||||
#
|
|
||||||
# resize-damage = 1
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
|
||||||
# Resource-hogging, and is not well tested.
|
|
||||||
#
|
|
||||||
# invert-color-include = []
|
|
||||||
|
|
||||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
|
||||||
# Might cause incorrect opacity when rendering transparent content (but never
|
|
||||||
# practically happened) and may not work with blur-background.
|
|
||||||
# My tests show a 15% performance boost. Recommended.
|
|
||||||
#
|
|
||||||
# glx-no-stencil = false
|
|
||||||
|
|
||||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
|
||||||
# Probably could improve performance on rapid window content changes,
|
|
||||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
|
||||||
# Recommended if it works.
|
|
||||||
#
|
|
||||||
# glx-no-rebind-pixmap = false
|
|
||||||
|
|
||||||
# Disable the use of damage information.
|
|
||||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
|
||||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
|
||||||
# The opposing option is use-damage
|
|
||||||
#
|
|
||||||
# no-use-damage = false
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
use-damage = true
|
use-damage = true
|
||||||
|
|
||||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
|
||||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
|
||||||
# with GLX backend for some users.
|
|
||||||
#
|
|
||||||
# xrender-sync-fence = false
|
|
||||||
|
|
||||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
|
||||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
|
||||||
# in the source tree for examples.
|
|
||||||
#
|
|
||||||
# glx-fshader-win = ''
|
|
||||||
|
|
||||||
# Force all windows to be painted with blending. Useful if you
|
|
||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
|
||||||
#
|
|
||||||
# force-win-blend = false
|
|
||||||
|
|
||||||
# Do not use EWMH to detect fullscreen windows.
|
|
||||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
|
||||||
#
|
|
||||||
# no-ewmh-fullscreen = false
|
|
||||||
|
|
||||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
||||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
|
||||||
# so this could comes with a performance hit.
|
|
||||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
|
||||||
#
|
|
||||||
# max-brightness = 1.0
|
|
||||||
|
|
||||||
# Make transparent windows clip other windows like non-transparent windows do,
|
|
||||||
# instead of blending on top of them.
|
|
||||||
#
|
|
||||||
# transparent-clipping = false
|
|
||||||
|
|
||||||
# Set the log level. Possible values are:
|
|
||||||
# "trace", "debug", "info", "warn", "error"
|
|
||||||
# in increasing level of importance. Case doesn't matter.
|
|
||||||
# If using the "TRACE" log level, it's better to log into a file
|
|
||||||
# using *--log-file*, since it can generate a huge stream of logs.
|
|
||||||
#
|
|
||||||
# log-level = "debug"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
log-level = "warn";
|
log-level = "warn";
|
||||||
|
|
||||||
# Set the log file.
|
|
||||||
# If *--log-file* is never specified, logs will be written to stderr.
|
|
||||||
# Otherwise, logs will to written to the given file, though some of the early
|
|
||||||
# logs might still be written to the stderr.
|
|
||||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
||||||
#
|
|
||||||
#log-file = '/path/to/your/log/file'
|
|
||||||
|
|
||||||
# Show all X errors (for debugging)
|
|
||||||
# show-all-xerrors = false
|
|
||||||
|
|
||||||
# Write process ID to a file.
|
|
||||||
# write-pid-path = '/path/to/your/log/file'
|
|
||||||
|
|
||||||
# Window type settings
|
|
||||||
#
|
|
||||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
||||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
||||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
||||||
# "tooltip", "notification", "combo", and "dnd".
|
|
||||||
#
|
|
||||||
# Following per window-type options are available: ::
|
|
||||||
#
|
|
||||||
# fade, shadow:::
|
|
||||||
# Controls window-type-specific shadow and fade settings.
|
|
||||||
#
|
|
||||||
# opacity:::
|
|
||||||
# Controls default opacity of the window type.
|
|
||||||
#
|
|
||||||
# focus:::
|
|
||||||
# Controls whether the window of this type is to be always considered focused.
|
|
||||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
|
||||||
#
|
|
||||||
# full-shadow:::
|
|
||||||
# Controls whether shadow is drawn under the parts of the window that you
|
|
||||||
# normally won't be able to see. Useful when the window has parts of it
|
|
||||||
# transparent, and you want shadows in those areas.
|
|
||||||
#
|
|
||||||
# redir-ignore:::
|
|
||||||
# Controls whether this type of windows should cause screen to become
|
|
||||||
# redirected again after been unredirected. If you have unredir-if-possible
|
|
||||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
||||||
# you can set this to `true`.
|
|
||||||
#
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
wintypes:
|
wintypes:
|
||||||
{
|
{
|
||||||
tooltip = {
|
tooltip = {
|
||||||
# fade: Fade the particular type of windows.
|
|
||||||
fade = false;
|
fade = false;
|
||||||
# shadow: Give those windows shadow
|
|
||||||
shadow = true;
|
shadow = true;
|
||||||
# opacity: Default opacity for the type of windows.
|
|
||||||
opacity = 0.85;
|
opacity = 1;
|
||||||
# focus: Whether to always consider windows of this type focused.
|
|
||||||
focus = true;
|
focus = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
dock = {
|
dock = {
|
||||||
full-shadow = true;
|
full-shadow = true;
|
||||||
opacity = 0.85;
|
opacity = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
dnd = {
|
dnd = {
|
||||||
|
@ -481,22 +391,22 @@ wintypes:
|
||||||
|
|
||||||
popup_menu = {
|
popup_menu = {
|
||||||
full-shaodw = false;
|
full-shaodw = false;
|
||||||
opacity = 0.5;
|
opacity = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
dropdown_menu = {
|
dropdown_menu = {
|
||||||
full-shaodw = false;
|
full-shaodw = false;
|
||||||
opacity = 0.3;
|
opacity = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
notification = {
|
notification = {
|
||||||
# fade: Fade the particular type of windows.
|
|
||||||
fade = true;
|
fade = true;
|
||||||
# shadow: Give those windows shadow
|
|
||||||
shadow = true;
|
shadow = true;
|
||||||
# opacity: Default opacity for the type of windows.
|
|
||||||
opacity = 0.8;
|
opacity = 1;
|
||||||
# focus: Whether to always consider windows of this type focused.
|
|
||||||
focus = true;
|
focus = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,117 +1,504 @@
|
||||||
# Shadow
|
# |
|
||||||
shadow = true;
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
# no-dnd-shadow = true;
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
no-dock-shadow = true;
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
clear-shadow = true;
|
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
detect-rounded-corners = true;
|
# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
shadow-radius = 5;
|
# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
shadow-offset-x = 1;
|
# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
shadow-offset-y = 1;
|
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
shadow-opacity = .3;
|
# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
shadow-ignore-shaped = false;
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
|
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||||
|
# |
|
||||||
|
|
||||||
|
|
||||||
|
#################################
|
||||||
|
# Shadows #
|
||||||
|
#################################
|
||||||
|
|
||||||
|
|
||||||
|
# Enabled client-side shadows on windows. Note desktop windows
|
||||||
|
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
||||||
|
# unless explicitly requested using the wintypes option.
|
||||||
|
#
|
||||||
|
# shadow = false
|
||||||
|
shadow = false;
|
||||||
|
|
||||||
|
# The blur radius for shadows, in pixels. (defaults to 12)
|
||||||
|
# shadow-radius = 12
|
||||||
|
shadow-radius = 14;
|
||||||
|
|
||||||
|
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
|
||||||
|
shadow-opacity = 0.75
|
||||||
|
|
||||||
|
# The left offset for shadows, in pixels. (defaults to -15)
|
||||||
|
# shadow-offset-x = -15
|
||||||
|
shadow-offset-x = -15;
|
||||||
|
|
||||||
|
# The top offset for shadows, in pixels. (defaults to -15)
|
||||||
|
# shadow-offset-y = -15
|
||||||
|
shadow-offset-y = -10;
|
||||||
|
|
||||||
|
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
|
||||||
|
# you should use the *wintypes* option in your config file instead.
|
||||||
|
#
|
||||||
|
# no-dock-shadow = false
|
||||||
|
|
||||||
|
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
|
||||||
|
# you should use the *wintypes* option in your config file instead.
|
||||||
|
#
|
||||||
|
# no-dnd-shadow = false
|
||||||
|
|
||||||
|
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
||||||
|
# shadow-red = 0
|
||||||
|
|
||||||
|
# Green color value of shadow (0.0 - 1.0, defaults to 0).
|
||||||
|
# shadow-green = 0
|
||||||
|
|
||||||
|
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
||||||
|
# shadow-blue = 0
|
||||||
|
|
||||||
|
# Do not paint shadows on shaped windows. Note shaped windows
|
||||||
|
# here means windows setting its shape through X Shape extension.
|
||||||
|
# Those using ARGB background is beyond our control.
|
||||||
|
# Deprecated, use
|
||||||
|
# shadow-exclude = 'bounding_shaped'
|
||||||
|
# or
|
||||||
|
# shadow-exclude = 'bounding_shaped && !rounded_corners'
|
||||||
|
# instead.
|
||||||
|
#
|
||||||
|
# shadow-ignore-shaped = ''
|
||||||
|
|
||||||
|
# Specify a list of conditions of windows that should have no shadow.
|
||||||
|
#
|
||||||
|
# examples:
|
||||||
|
# shadow-exclude = "n:e:Notification";
|
||||||
|
#
|
||||||
|
# shadow-exclude = []
|
||||||
shadow-exclude = [
|
shadow-exclude = [
|
||||||
"name = 'Notification'",
|
#"name = 'Notification'",
|
||||||
# workaround for conky until it provides window properties:
|
"name = 'Polybar tray window'",
|
||||||
"override_redirect = 1 && !WM_CLASS@:s",
|
"name = 'xmobar'",
|
||||||
"class_g ?= 'Dmenu'",
|
"class_g = 'Conky'",
|
||||||
# "class_g ?= 'Dunst'",
|
"class_g = 'Polybar'",
|
||||||
# disable shadows for hidden windows:
|
"class_g ?= 'Notify-osd'",
|
||||||
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
|
"class_g = 'Cairo-clock'",
|
||||||
"_GTK_FRAME_EXTENTS@:c",
|
"_GTK_FRAME_EXTENTS@:c"
|
||||||
# disables shadows on sticky windows:
|
|
||||||
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
|
|
||||||
# disables shadows on i3 frames
|
|
||||||
"class_g ?= 'i3-frame'"
|
|
||||||
];
|
];
|
||||||
|
|
||||||
# shadow-exclude-reg = "x10+0+0";
|
# Specify a X geometry that describes the region in which shadow should not
|
||||||
# xinerama-shadow-crop = true;
|
# be painted in, such as a dock window region. Use
|
||||||
|
# shadow-exclude-reg = "x10+0+0"
|
||||||
|
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
||||||
|
#
|
||||||
|
# shadow-exclude-reg = ""
|
||||||
|
|
||||||
#menu-opacity = 0.95;
|
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
|
||||||
#inactive-opacity = 0.93;
|
# xinerama-shadow-crop = false
|
||||||
#active-opacity = 1;
|
|
||||||
#alpha-step = 0.01;
|
|
||||||
#inactive-dim = 0.0;
|
|
||||||
#blur-background = false;
|
|
||||||
#blur-kern = "3x3box";
|
|
||||||
|
|
||||||
fading = false;
|
|
||||||
fade-delta = 1;
|
|
||||||
fade-in-step = 0.5;
|
|
||||||
fade-out-step = 0.5;
|
|
||||||
fade-exclude = [ ];
|
|
||||||
|
|
||||||
backend = "glx";
|
#################################
|
||||||
mark-wmwin-focused = true;
|
# Fading #
|
||||||
mark-ovredir-focused = true;
|
#################################
|
||||||
detect-client-opacity = true;
|
|
||||||
unredir-if-possible = true;
|
|
||||||
refresh-rate = 0;
|
|
||||||
vsync = "opengl";
|
|
||||||
dbe = false;
|
|
||||||
paint-on-overlay = true;
|
|
||||||
# focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
|
||||||
detect-transient = true;
|
|
||||||
detect-client-leader = true;
|
|
||||||
invert-color-include = [ ];
|
|
||||||
glx-copy-from-front = false;
|
|
||||||
glx-swap-method = "undefined";
|
|
||||||
|
|
||||||
opacity-rule = [
|
|
||||||
#"99:name *?= 'Call'",
|
|
||||||
#"99:class_g = 'Chromium'",
|
|
||||||
#"99:name *?= 'Conky'",
|
|
||||||
#"99:class_g = 'Darktable'",
|
|
||||||
#"50:class_g = 'Dmenu'",
|
|
||||||
#"99:name *?= 'Event'",
|
|
||||||
#"99:class_g = 'Firefox'",
|
|
||||||
#"99:class_g = 'GIMP'",
|
|
||||||
#"99:name *?= 'Image'",
|
|
||||||
#"99:class_g = 'Lazpaint'",
|
|
||||||
#"99:class_g = 'Midori'",
|
|
||||||
#"99:name *?= 'Minitube'",
|
|
||||||
#"99:class_g = 'Mousepad'",
|
|
||||||
#"99:name *?= 'MuseScore'",
|
|
||||||
#"90:name *?= 'Page Info'",
|
|
||||||
#"99:name *?= 'Pale Moon'",
|
|
||||||
#"90:name *?= 'Panel'",
|
|
||||||
#"99:class_g = 'Pinta'",
|
|
||||||
#"90:name *?= 'Restart'",
|
|
||||||
#"99:name *?= 'sudo'",
|
|
||||||
#"99:name *?= 'Screenshot'",
|
|
||||||
#"99:class_g = 'Viewnior'",
|
|
||||||
#"99:class_g = 'VirtualBox'",
|
|
||||||
#"99:name *?= 'VLC'",
|
|
||||||
#"99:name *?= 'Write'",
|
|
||||||
#"93:class_g = 'URxvt' && !_NET_WM_STATE@:32a",
|
|
||||||
"80:class_g = 'termite'",
|
|
||||||
"80:name *?= 'Simplenote'",
|
|
||||||
#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
|
|
||||||
#"96:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
|
|
||||||
];
|
|
||||||
|
|
||||||
blur: {
|
# Fade windows in/out when opening/closing and when opacity changes,
|
||||||
method = "kawase";
|
# unless no-fading-openclose is used.
|
||||||
strength = 5;
|
# fading = false
|
||||||
background = false;
|
fading = false
|
||||||
background-frame = false;
|
|
||||||
background-fixed = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
wintypes :
|
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
||||||
|
# fade-in-step = 0.028
|
||||||
|
fade-in-step = 0.03;
|
||||||
|
|
||||||
|
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
||||||
|
# fade-out-step = 0.03
|
||||||
|
fade-out-step = 0.03;
|
||||||
|
|
||||||
|
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
||||||
|
# fade-delta = 10
|
||||||
|
|
||||||
|
# Specify a list of conditions of windows that should not be faded.
|
||||||
|
# fade-exclude = []
|
||||||
|
|
||||||
|
# Do not fade on window open/close.
|
||||||
|
# no-fading-openclose = false
|
||||||
|
|
||||||
|
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
||||||
|
# no-fading-destroyed-argb = false
|
||||||
|
|
||||||
|
|
||||||
|
#################################
|
||||||
|
# Transparency / Opacity #
|
||||||
|
#################################
|
||||||
|
|
||||||
|
|
||||||
|
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
||||||
|
# inactive-opacity = 1
|
||||||
|
inactive-opacity = 1;
|
||||||
|
|
||||||
|
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
||||||
|
# frame-opacity = 1.0
|
||||||
|
frame-opacity = 1;
|
||||||
|
|
||||||
|
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
|
||||||
|
# menu-opacity = 1.0
|
||||||
|
|
||||||
|
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
|
||||||
|
# inactive-opacity-override = true
|
||||||
|
inactive-opacity-override = false;
|
||||||
|
|
||||||
|
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
||||||
|
# active-opacity = 1.0
|
||||||
|
|
||||||
|
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
||||||
|
inactive-dim = 0
|
||||||
|
|
||||||
|
# Specify a list of conditions of windows that should always be considered focused.
|
||||||
|
# focus-exclude = []
|
||||||
|
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||||
|
|
||||||
|
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
||||||
|
# inactive-dim-fixed = 1.0
|
||||||
|
|
||||||
|
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
||||||
|
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
||||||
|
# Note we don't make any guarantee about possible conflicts with other
|
||||||
|
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
||||||
|
# example:
|
||||||
|
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
||||||
|
#
|
||||||
|
opacity-rule = [
|
||||||
|
"90:class_g = 'Alacritty'",
|
||||||
|
"95:class_g = 'Emacs'",
|
||||||
|
"80:class_g *= 'Alacritty'",
|
||||||
|
"78:class_g *= 'Zathura'",
|
||||||
|
"80:class_g = 'dropdown'",
|
||||||
|
"50:class_g = 'Firefox'",
|
||||||
|
"90:class_g *= 'emacs'",
|
||||||
|
"70:class_g = 'dmenu'",
|
||||||
|
"95:name *= 'alacritty'",
|
||||||
|
"90:name *= 'emacs'",
|
||||||
|
"85:name *= 'xmobar'",
|
||||||
|
"85:class_g = 'Spotify'",
|
||||||
|
"60:class_g = 'Polybar'"
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
#################################
|
||||||
|
# Background-Blurring #
|
||||||
|
#################################
|
||||||
|
blur:
|
||||||
{
|
{
|
||||||
tooltip :
|
method = "dual_kawase";
|
||||||
{
|
size = 10;
|
||||||
fade = false;
|
deviation = 2.0;
|
||||||
shadow = false;
|
|
||||||
opacity = 0.7;
|
|
||||||
focus = true;
|
|
||||||
};
|
|
||||||
fullscreen :
|
|
||||||
{
|
|
||||||
fade = false;
|
|
||||||
shadow = false;
|
|
||||||
opacity = 0.7;
|
|
||||||
focus = true;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
# Parameters for background blurring, see the *BLUR* section for more information.
|
||||||
|
#blur-method = dual_kawase
|
||||||
|
#blur-size = 12
|
||||||
|
#
|
||||||
|
#blur-deviation = true
|
||||||
|
|
||||||
|
# Blur background of semi-transparent / ARGB windows.
|
||||||
|
# Bad in performance, with driver-dependent behavior.
|
||||||
|
# The name of the switch may change without prior notifications.
|
||||||
|
#
|
||||||
|
# blur-background = false
|
||||||
|
|
||||||
|
# Blur background of windows when the window frame is not opaque.
|
||||||
|
# Implies:
|
||||||
|
# blur-background
|
||||||
|
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||||
|
#
|
||||||
|
# blur-background-frame = false
|
||||||
|
|
||||||
|
|
||||||
|
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||||
|
# blur-background-fixed = false
|
||||||
|
|
||||||
|
|
||||||
|
# Specify the blur convolution kernel, with the following format:
|
||||||
|
# example:
|
||||||
|
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||||
|
#
|
||||||
|
# blur-kern = ''
|
||||||
|
blur-kern = "3x3box";
|
||||||
|
|
||||||
|
|
||||||
|
# Exclude conditions for background blur.
|
||||||
|
# blur-background-exclude = []
|
||||||
|
blur-background-exclude = [
|
||||||
|
# "window_type = 'dock'",
|
||||||
|
"window_type = 'desktop'",
|
||||||
|
"_GTK_FRAME_EXTENTS@:c"
|
||||||
|
];
|
||||||
|
|
||||||
|
#################################
|
||||||
|
# General Settings #
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||||
|
# daemon = false
|
||||||
|
|
||||||
|
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||||
|
# `xrender` is the default one.
|
||||||
|
#
|
||||||
|
# backend = 'glx'
|
||||||
|
backend = "glx";
|
||||||
|
|
||||||
|
# Enable/disable VSync.
|
||||||
|
# vsync = false
|
||||||
|
vsync = false
|
||||||
|
|
||||||
|
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||||
|
# dbus = false
|
||||||
|
|
||||||
|
# Try to detect WM windows (a non-override-redirect window with no
|
||||||
|
# child that has 'WM_STATE') and mark them as active.
|
||||||
|
#
|
||||||
|
# mark-wmwin-focused = false
|
||||||
|
mark-wmwin-focused = true;
|
||||||
|
|
||||||
|
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||||
|
# mark-ovredir-focused = false
|
||||||
|
mark-ovredir-focused = true;
|
||||||
|
|
||||||
|
# Try to detect windows with rounded corners and don't consider them
|
||||||
|
# shaped windows. The accuracy is not very high, unfortunately.
|
||||||
|
#
|
||||||
|
# detect-rounded-corners = false
|
||||||
|
detect-rounded-corners = true;
|
||||||
|
corner-radius = 5
|
||||||
|
|
||||||
|
rounded-corners-exclude = [
|
||||||
|
"name = 'xmobar'",
|
||||||
|
]
|
||||||
|
|
||||||
|
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
||||||
|
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
||||||
|
#
|
||||||
|
# detect-client-opacity = false
|
||||||
|
detect-client-opacity = true;
|
||||||
|
|
||||||
|
# Specify refresh rate of the screen. If not specified or 0, picom will
|
||||||
|
# try detecting this with X RandR extension.
|
||||||
|
#
|
||||||
|
# refresh-rate = 60
|
||||||
|
refresh-rate = 0
|
||||||
|
|
||||||
|
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||||
|
# boost performance. This should not be used with
|
||||||
|
# vsync drm/opengl/opengl-oml
|
||||||
|
# as they essentially does sw-opti's job already,
|
||||||
|
# unless you wish to specify a lower refresh rate than the actual value.
|
||||||
|
#
|
||||||
|
# sw-opti =
|
||||||
|
|
||||||
|
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||||
|
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||||
|
# provided that the WM supports it.
|
||||||
|
#
|
||||||
|
# use-ewmh-active-win = false
|
||||||
|
|
||||||
|
# Unredirect all windows if a full-screen opaque window is detected,
|
||||||
|
# to maximize performance for full-screen windows. Known to cause flickering
|
||||||
|
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||||
|
#
|
||||||
|
unredir-if-possible = false
|
||||||
|
|
||||||
|
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||||
|
# unredir-if-possible-delay = 0
|
||||||
|
|
||||||
|
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||||
|
# unredir-if-possible-exclude = []
|
||||||
|
|
||||||
|
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||||
|
# in the same group focused at the same time.
|
||||||
|
#
|
||||||
|
# detect-transient = false
|
||||||
|
detect-transient = true
|
||||||
|
|
||||||
|
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||||
|
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||||
|
# detect-transient is enabled, too.
|
||||||
|
#
|
||||||
|
# detect-client-leader = false
|
||||||
|
detect-client-leader = true
|
||||||
|
|
||||||
|
# Resize damaged region by a specific number of pixels.
|
||||||
|
# A positive value enlarges it while a negative one shrinks it.
|
||||||
|
# If the value is positive, those additional pixels will not be actually painted
|
||||||
|
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||||
|
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||||
|
# Primarily used to fix the line corruption issues of blur,
|
||||||
|
# in which case you should use the blur radius value here
|
||||||
|
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||||
|
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||||
|
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||||
|
#
|
||||||
|
# resize-damage = 1
|
||||||
|
|
||||||
|
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||||
|
# Resource-hogging, and is not well tested.
|
||||||
|
#
|
||||||
|
# invert-color-include = []
|
||||||
|
|
||||||
|
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||||
|
# Might cause incorrect opacity when rendering transparent content (but never
|
||||||
|
# practically happened) and may not work with blur-background.
|
||||||
|
# My tests show a 15% performance boost. Recommended.
|
||||||
|
#
|
||||||
|
# glx-no-stencil = false
|
||||||
|
|
||||||
|
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||||
|
# Probably could improve performance on rapid window content changes,
|
||||||
|
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||||
|
# Recommended if it works.
|
||||||
|
#
|
||||||
|
# glx-no-rebind-pixmap = false
|
||||||
|
|
||||||
|
# Disable the use of damage information.
|
||||||
|
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||||
|
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||||
|
# The opposing option is use-damage
|
||||||
|
#
|
||||||
|
# no-use-damage = false
|
||||||
|
use-damage = true
|
||||||
|
|
||||||
|
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||||
|
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||||
|
# with GLX backend for some users.
|
||||||
|
#
|
||||||
|
# xrender-sync-fence = false
|
||||||
|
|
||||||
|
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||||
|
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||||
|
# in the source tree for examples.
|
||||||
|
#
|
||||||
|
# glx-fshader-win = ''
|
||||||
|
|
||||||
|
# Force all windows to be painted with blending. Useful if you
|
||||||
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||||
|
#
|
||||||
|
# force-win-blend = false
|
||||||
|
|
||||||
|
# Do not use EWMH to detect fullscreen windows.
|
||||||
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||||
|
#
|
||||||
|
# no-ewmh-fullscreen = false
|
||||||
|
|
||||||
|
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||||
|
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||||
|
# so this could comes with a performance hit.
|
||||||
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||||
|
#
|
||||||
|
# max-brightness = 1.0
|
||||||
|
|
||||||
|
# Make transparent windows clip other windows like non-transparent windows do,
|
||||||
|
# instead of blending on top of them.
|
||||||
|
#
|
||||||
|
# transparent-clipping = false
|
||||||
|
|
||||||
|
# Set the log level. Possible values are:
|
||||||
|
# "trace", "debug", "info", "warn", "error"
|
||||||
|
# in increasing level of importance. Case doesn't matter.
|
||||||
|
# If using the "TRACE" log level, it's better to log into a file
|
||||||
|
# using *--log-file*, since it can generate a huge stream of logs.
|
||||||
|
#
|
||||||
|
# log-level = "debug"
|
||||||
|
log-level = "warn";
|
||||||
|
|
||||||
|
# Set the log file.
|
||||||
|
# If *--log-file* is never specified, logs will be written to stderr.
|
||||||
|
# Otherwise, logs will to written to the given file, though some of the early
|
||||||
|
# logs might still be written to the stderr.
|
||||||
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||||
|
#
|
||||||
|
#log-file = '/path/to/your/log/file'
|
||||||
|
|
||||||
|
# Show all X errors (for debugging)
|
||||||
|
# show-all-xerrors = false
|
||||||
|
|
||||||
|
# Write process ID to a file.
|
||||||
|
# write-pid-path = '/path/to/your/log/file'
|
||||||
|
|
||||||
|
# Window type settings
|
||||||
|
#
|
||||||
|
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||||
|
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||||
|
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||||
|
# "tooltip", "notification", "combo", and "dnd".
|
||||||
|
#
|
||||||
|
# Following per window-type options are available: ::
|
||||||
|
#
|
||||||
|
# fade, shadow:::
|
||||||
|
# Controls window-type-specific shadow and fade settings.
|
||||||
|
#
|
||||||
|
# opacity:::
|
||||||
|
# Controls default opacity of the window type.
|
||||||
|
#
|
||||||
|
# focus:::
|
||||||
|
# Controls whether the window of this type is to be always considered focused.
|
||||||
|
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||||
|
#
|
||||||
|
# full-shadow:::
|
||||||
|
# Controls whether shadow is drawn under the parts of the window that you
|
||||||
|
# normally won't be able to see. Useful when the window has parts of it
|
||||||
|
# transparent, and you want shadows in those areas.
|
||||||
|
#
|
||||||
|
# redir-ignore:::
|
||||||
|
# Controls whether this type of windows should cause screen to become
|
||||||
|
# redirected again after been unredirected. If you have unredir-if-possible
|
||||||
|
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||||
|
# you can set this to `true`.
|
||||||
|
#
|
||||||
|
|
||||||
|
wintypes:
|
||||||
|
{
|
||||||
|
tooltip = {
|
||||||
|
# fade: Fade the particular type of windows.
|
||||||
|
fade = false;
|
||||||
|
# shadow: Give those windows shadow
|
||||||
|
shadow = true;
|
||||||
|
# opacity: Default opacity for the type of windows.
|
||||||
|
opacity = 0.85;
|
||||||
|
# focus: Whether to always consider windows of this type focused.
|
||||||
|
focus = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
dock = {
|
||||||
|
full-shadow = true;
|
||||||
|
opacity = 0.85;
|
||||||
|
}
|
||||||
|
|
||||||
|
dnd = {
|
||||||
|
shadow = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
popup_menu = {
|
||||||
|
full-shaodw = false;
|
||||||
|
opacity = 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
dropdown_menu = {
|
||||||
|
full-shaodw = false;
|
||||||
|
opacity = 0.3;
|
||||||
|
}
|
||||||
|
|
||||||
|
notification = {
|
||||||
|
# fade: Fade the particular type of windows.
|
||||||
|
fade = true;
|
||||||
|
# shadow: Give those windows shadow
|
||||||
|
shadow = true;
|
||||||
|
# opacity: Default opacity for the type of windows.
|
||||||
|
opacity = 0.8;
|
||||||
|
# focus: Whether to always consider windows of this type focused.
|
||||||
|
focus = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
2
info.txt
Normal file
2
info.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
site with icons
|
||||||
|
https://fontawesome.com/v4.7.0/cheatsheet/
|
1
packages.txt
Normal file
1
packages.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
yay -S xorg-xbacklight
|
Loading…
Reference in a new issue