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update picom

This commit is contained in:
horhik 2020-10-07 14:34:14 +03:00
parent 321247e11f
commit e823a0a936
4 changed files with 768 additions and 468 deletions

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@ -1,478 +1,388 @@
# |
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ corner-radius = 10;
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ rounded-corners-exclude = [
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ # "class_g = 'awesome'",
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ # "class_g = 'Polybar'",
# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ "class_g *= 'dwm'",
# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ];
# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░ rounded-corners-rule = [
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░ "5:class_g = 'Dunst'",
# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ];
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ round-borders = 10;
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ round-borders-exclude = [];
# |
round-borders-rule = [
"3:class_g = 'XTerm'",
"3:class_g = 'URxvt'",
"10:class_g = 'Alacritty'",
"5:class_g = 'Dunst'",
"15:class_g = 'Signal'"
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = false;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 14;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow = true;
shadow-radius = 20;
shadow-opacity = 0.75
shadow-offset-x = -10;
shadow-offset-y = -10; shadow-offset-y = -10;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [ shadow-exclude = [
#"name = 'Notification'",
"name = 'Polybar tray window'", "name = 'Polybar'",
"class_g *= 'border'",
"name = 'xmobar'", "name = 'xmobar'",
"class_g = 'Conky'", "class_g = 'Conky'",
"class_g *= 'dwm'",
"class_g = 'Polybar'", "class_g = 'Polybar'",
"class_g ?= 'Notify-osd'", "class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'", "class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@:c"
]; ];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fading = true
fade-in-step = 0.03; fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03; fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1; inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1; frame-opacity = 1;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false; inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0 inactive-dim = 0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ]; focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [ opacity-rule = [
"90:class_g = 'Alacritty'",
"95:class_g = 'Emacs'", "95:class_g = 'Emacs'",
"80:class_g *= 'Alacritty'", "95:class_g *= 'Alacritty'",
"78:class_g *= 'Zathura'", "78:class_g *= 'Zathura'",
"80:class_g = 'dropdown'", "80:class_g = 'dropdown'",
"50:class_g = 'Firefox'", "50:class_g = 'Firefox'",
"90:class_g *= 'emacs'", "90:class_g *= 'emacs'",
"70:class_g = 'dmenu'", "90:class_g = 'dmenu'",
"95:name *= 'alacritty'", "95:name *= 'alacritty'",
"90:name *= 'emacs'", "90:name = 'emacs'",
"85:name *= 'xmobar'", "85:name *= 'xmobar'",
"85:class_g = 'Spotify'", "95:class_g = 'Spotify'",
"60:class_g = 'Polybar'" "95:class_g = 'Polybar'"
] ]
#################################
# Background-Blurring #
#################################
blur: blur:
{ {
method = "dual_kawase"; method = "kawase";
size = 10; size = 10;
deviation = 2.0; deviation = 2.0;
}; };
# Parameters for background blurring, see the *BLUR* section for more information.
#blur-method = dual_kawase
#blur-size = 12
#
#blur-deviation = true
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box"; blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [ blur-background-exclude = [
# "window_type = 'dock'",
"window_type = 'desktop'", "window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c" "_GTK_FRAME_EXTENTS@:c"
]; ];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "glx"; backend = "glx";
vsync = true
# Enable/disable VSync.
# vsync = false
vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true; mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
corner-radius = 5
rounded-corners-exclude = [
"name = 'xmobar'",
]
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows. detect-rounded-corners = true
#
# detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0 refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = false unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn"; log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
#log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes: wintypes:
{ {
tooltip = { tooltip = {
# fade: Fade the particular type of windows.
fade = false; fade = false;
# shadow: Give those windows shadow
shadow = true; shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.85; opacity = 1;
# focus: Whether to always consider windows of this type focused.
focus = true; focus = true;
}; };
dock = { dock = {
full-shadow = true; full-shadow = true;
opacity = 0.85; opacity = 1;
} }
dnd = { dnd = {
@ -481,22 +391,22 @@ wintypes:
popup_menu = { popup_menu = {
full-shaodw = false; full-shaodw = false;
opacity = 0.5; opacity = 1;
} }
dropdown_menu = { dropdown_menu = {
full-shaodw = false; full-shaodw = false;
opacity = 0.3; opacity = 1;
} }
notification = { notification = {
# fade: Fade the particular type of windows.
fade = true; fade = true;
# shadow: Give those windows shadow
shadow = true; shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.8; opacity = 1;
# focus: Whether to always consider windows of this type focused.
focus = true; focus = true;
}; };
}; };

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@ -1,117 +1,504 @@
# Shadow # |
shadow = true; # | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# no-dnd-shadow = true; # | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
no-dock-shadow = true; # | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
clear-shadow = true; # | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
detect-rounded-corners = true; # | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
shadow-radius = 5; # | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
shadow-offset-x = 1; # | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
shadow-offset-y = 1; # | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
shadow-opacity = .3; # | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
shadow-ignore-shaped = false; # | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# |
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = false;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 14;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -10;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [ shadow-exclude = [
"name = 'Notification'", #"name = 'Notification'",
# workaround for conky until it provides window properties: "name = 'Polybar tray window'",
"override_redirect = 1 && !WM_CLASS@:s", "name = 'xmobar'",
"class_g ?= 'Dmenu'", "class_g = 'Conky'",
# "class_g ?= 'Dunst'", "class_g = 'Polybar'",
# disable shadows for hidden windows: "class_g ?= 'Notify-osd'",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", "class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c", "_GTK_FRAME_EXTENTS@:c"
# disables shadows on sticky windows:
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
# disables shadows on i3 frames
"class_g ?= 'i3-frame'"
]; ];
# shadow-exclude-reg = "x10+0+0"; # Specify a X geometry that describes the region in which shadow should not
# xinerama-shadow-crop = true; # be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
#menu-opacity = 0.95; # Crop shadow of a window fully on a particular Xinerama screen to the screen.
#inactive-opacity = 0.93; # xinerama-shadow-crop = false
#active-opacity = 1;
#alpha-step = 0.01;
#inactive-dim = 0.0;
#blur-background = false;
#blur-kern = "3x3box";
fading = false;
fade-delta = 1;
fade-in-step = 0.5;
fade-out-step = 0.5;
fade-exclude = [ ];
backend = "glx"; #################################
mark-wmwin-focused = true; # Fading #
mark-ovredir-focused = true; #################################
detect-client-opacity = true;
unredir-if-possible = true;
refresh-rate = 0;
vsync = "opengl";
dbe = false;
paint-on-overlay = true;
# focus-exclude = [ "class_g = 'Cairo-clock'" ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
glx-copy-from-front = false;
glx-swap-method = "undefined";
opacity-rule = [
#"99:name *?= 'Call'",
#"99:class_g = 'Chromium'",
#"99:name *?= 'Conky'",
#"99:class_g = 'Darktable'",
#"50:class_g = 'Dmenu'",
#"99:name *?= 'Event'",
#"99:class_g = 'Firefox'",
#"99:class_g = 'GIMP'",
#"99:name *?= 'Image'",
#"99:class_g = 'Lazpaint'",
#"99:class_g = 'Midori'",
#"99:name *?= 'Minitube'",
#"99:class_g = 'Mousepad'",
#"99:name *?= 'MuseScore'",
#"90:name *?= 'Page Info'",
#"99:name *?= 'Pale Moon'",
#"90:name *?= 'Panel'",
#"99:class_g = 'Pinta'",
#"90:name *?= 'Restart'",
#"99:name *?= 'sudo'",
#"99:name *?= 'Screenshot'",
#"99:class_g = 'Viewnior'",
#"99:class_g = 'VirtualBox'",
#"99:name *?= 'VLC'",
#"99:name *?= 'Write'",
#"93:class_g = 'URxvt' && !_NET_WM_STATE@:32a",
"80:class_g = 'termite'",
"80:name *?= 'Simplenote'",
#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
#"96:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
];
blur: { # Fade windows in/out when opening/closing and when opacity changes,
method = "kawase"; # unless no-fading-openclose is used.
strength = 5; # fading = false
background = false; fading = false
background-frame = false;
background-fixed = false;
}
wintypes : # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
"90:class_g = 'Alacritty'",
"95:class_g = 'Emacs'",
"80:class_g *= 'Alacritty'",
"78:class_g *= 'Zathura'",
"80:class_g = 'dropdown'",
"50:class_g = 'Firefox'",
"90:class_g *= 'emacs'",
"70:class_g = 'dmenu'",
"95:name *= 'alacritty'",
"90:name *= 'emacs'",
"85:name *= 'xmobar'",
"85:class_g = 'Spotify'",
"60:class_g = 'Polybar'"
]
#################################
# Background-Blurring #
#################################
blur:
{ {
tooltip : method = "dual_kawase";
{ size = 10;
fade = false; deviation = 2.0;
shadow = false;
opacity = 0.7;
focus = true;
};
fullscreen :
{
fade = false;
shadow = false;
opacity = 0.7;
focus = true;
};
}; };
# Parameters for background blurring, see the *BLUR* section for more information.
#blur-method = dual_kawase
#blur-size = 12
#
#blur-deviation = true
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
# "window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
corner-radius = 5
rounded-corners-exclude = [
"name = 'xmobar'",
]
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
#log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = {
# fade: Fade the particular type of windows.
fade = false;
# shadow: Give those windows shadow
shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
dock = {
full-shadow = true;
opacity = 0.85;
}
dnd = {
shadow = false;
}
popup_menu = {
full-shaodw = false;
opacity = 0.5;
}
dropdown_menu = {
full-shaodw = false;
opacity = 0.3;
}
notification = {
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.8;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};

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site with icons
https://fontawesome.com/v4.7.0/cheatsheet/

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yay -S xorg-xbacklight