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update picom
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@ -1,478 +1,388 @@
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# |
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corner-radius = 10;
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rounded-corners-exclude = [
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# "class_g = 'awesome'",
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# "class_g = 'Polybar'",
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"class_g *= 'dwm'",
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];
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rounded-corners-rule = [
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"5:class_g = 'Dunst'",
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];
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round-borders = 10;
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round-borders-exclude = [];
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round-borders-rule = [
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"3:class_g = 'XTerm'",
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"3:class_g = 'URxvt'",
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"10:class_g = 'Alacritty'",
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"5:class_g = 'Dunst'",
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"15:class_g = 'Signal'"
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];
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = false;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 14;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow = true;
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shadow-radius = 20;
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shadow-opacity = 0.75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -15;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-x = -10;
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shadow-offset-y = -10;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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#"name = 'Notification'",
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"name = 'Polybar tray window'",
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"name = 'Polybar'",
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"class_g *= 'border'",
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"name = 'xmobar'",
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"class_g = 'Conky'",
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"class_g *= 'dwm'",
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"class_g = 'Polybar'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = false
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fading = true
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 1;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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inactive-dim = 0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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opacity-rule = [
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"90:class_g = 'Alacritty'",
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"95:class_g = 'Emacs'",
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"80:class_g *= 'Alacritty'",
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"95:class_g *= 'Alacritty'",
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"78:class_g *= 'Zathura'",
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"80:class_g = 'dropdown'",
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"50:class_g = 'Firefox'",
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"90:class_g *= 'emacs'",
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"70:class_g = 'dmenu'",
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"90:class_g = 'dmenu'",
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||||
"95:name *= 'alacritty'",
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"90:name *= 'emacs'",
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"90:name = 'emacs'",
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"85:name *= 'xmobar'",
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||||
"85:class_g = 'Spotify'",
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||||
"60:class_g = 'Polybar'"
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||||
"95:class_g = 'Spotify'",
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||||
"95:class_g = 'Polybar'"
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||||
]
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||||
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||||
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||||
#################################
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||||
# Background-Blurring #
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||||
#################################
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blur:
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||||
{
|
||||
method = "dual_kawase";
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||||
method = "kawase";
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||||
size = 10;
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||||
deviation = 2.0;
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||||
};
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||||
|
||||
# Parameters for background blurring, see the *BLUR* section for more information.
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||||
#blur-method = dual_kawase
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#blur-size = 12
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||||
#
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||||
#blur-deviation = true
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||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
||||
# blur-background = false
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
#
|
||||
# blur-background-frame = false
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
# blur-background-fixed = false
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
#
|
||||
# blur-kern = ''
|
||||
blur-kern = "3x3box";
|
||||
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
# "window_type = 'dock'",
|
||||
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
# backend = 'glx'
|
||||
backend = "glx";
|
||||
vsync = true
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = false
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
#
|
||||
# mark-wmwin-focused = false
|
||||
mark-wmwin-focused = true;
|
||||
|
||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||
# mark-ovredir-focused = false
|
||||
mark-ovredir-focused = true;
|
||||
|
||||
# Try to detect windows with rounded corners and don't consider them
|
||||
# shaped windows. The accuracy is not very high, unfortunately.
|
||||
#
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
corner-radius = 5
|
||||
|
||||
rounded-corners-exclude = [
|
||||
"name = 'xmobar'",
|
||||
]
|
||||
|
||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
|
||||
detect-rounded-corners = true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
||||
# try detecting this with X RandR extension.
|
||||
#
|
||||
# refresh-rate = 60
|
||||
|
||||
|
||||
|
||||
|
||||
refresh-rate = 0
|
||||
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# vsync drm/opengl/opengl-oml
|
||||
# as they essentially does sw-opti's job already,
|
||||
# unless you wish to specify a lower refresh rate than the actual value.
|
||||
#
|
||||
# sw-opti =
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||
#
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
detect-transient = true
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
detect-client-leader = true
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
use-damage = true
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
#log-file = '/path/to/your/log/file'
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = '/path/to/your/log/file'
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
wintypes:
|
||||
{
|
||||
tooltip = {
|
||||
# fade: Fade the particular type of windows.
|
||||
|
||||
fade = false;
|
||||
# shadow: Give those windows shadow
|
||||
|
||||
shadow = true;
|
||||
# opacity: Default opacity for the type of windows.
|
||||
opacity = 0.85;
|
||||
# focus: Whether to always consider windows of this type focused.
|
||||
|
||||
opacity = 1;
|
||||
|
||||
focus = true;
|
||||
};
|
||||
|
||||
dock = {
|
||||
full-shadow = true;
|
||||
opacity = 0.85;
|
||||
opacity = 1;
|
||||
}
|
||||
|
||||
dnd = {
|
||||
|
@ -481,22 +391,22 @@ wintypes:
|
|||
|
||||
popup_menu = {
|
||||
full-shaodw = false;
|
||||
opacity = 0.5;
|
||||
opacity = 1;
|
||||
}
|
||||
|
||||
dropdown_menu = {
|
||||
full-shaodw = false;
|
||||
opacity = 0.3;
|
||||
opacity = 1;
|
||||
}
|
||||
|
||||
notification = {
|
||||
# fade: Fade the particular type of windows.
|
||||
|
||||
fade = true;
|
||||
# shadow: Give those windows shadow
|
||||
|
||||
shadow = true;
|
||||
# opacity: Default opacity for the type of windows.
|
||||
opacity = 0.8;
|
||||
# focus: Whether to always consider windows of this type focused.
|
||||
|
||||
opacity = 1;
|
||||
|
||||
focus = true;
|
||||
};
|
||||
};
|
||||
|
|
|
@ -1,117 +1,504 @@
|
|||
# Shadow
|
||||
shadow = true;
|
||||
# no-dnd-shadow = true;
|
||||
no-dock-shadow = true;
|
||||
clear-shadow = true;
|
||||
detect-rounded-corners = true;
|
||||
shadow-radius = 5;
|
||||
shadow-offset-x = 1;
|
||||
shadow-offset-y = 1;
|
||||
shadow-opacity = .3;
|
||||
shadow-ignore-shaped = false;
|
||||
# |
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
|
||||
# |
|
||||
|
||||
|
||||
#################################
|
||||
# Shadows #
|
||||
#################################
|
||||
|
||||
|
||||
# Enabled client-side shadows on windows. Note desktop windows
|
||||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
||||
# unless explicitly requested using the wintypes option.
|
||||
#
|
||||
# shadow = false
|
||||
shadow = false;
|
||||
|
||||
# The blur radius for shadows, in pixels. (defaults to 12)
|
||||
# shadow-radius = 12
|
||||
shadow-radius = 14;
|
||||
|
||||
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
|
||||
shadow-opacity = 0.75
|
||||
|
||||
# The left offset for shadows, in pixels. (defaults to -15)
|
||||
# shadow-offset-x = -15
|
||||
shadow-offset-x = -15;
|
||||
|
||||
# The top offset for shadows, in pixels. (defaults to -15)
|
||||
# shadow-offset-y = -15
|
||||
shadow-offset-y = -10;
|
||||
|
||||
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
|
||||
# you should use the *wintypes* option in your config file instead.
|
||||
#
|
||||
# no-dock-shadow = false
|
||||
|
||||
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
|
||||
# you should use the *wintypes* option in your config file instead.
|
||||
#
|
||||
# no-dnd-shadow = false
|
||||
|
||||
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-red = 0
|
||||
|
||||
# Green color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-green = 0
|
||||
|
||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
||||
# shadow-blue = 0
|
||||
|
||||
# Do not paint shadows on shaped windows. Note shaped windows
|
||||
# here means windows setting its shape through X Shape extension.
|
||||
# Those using ARGB background is beyond our control.
|
||||
# Deprecated, use
|
||||
# shadow-exclude = 'bounding_shaped'
|
||||
# or
|
||||
# shadow-exclude = 'bounding_shaped && !rounded_corners'
|
||||
# instead.
|
||||
#
|
||||
# shadow-ignore-shaped = ''
|
||||
|
||||
# Specify a list of conditions of windows that should have no shadow.
|
||||
#
|
||||
# examples:
|
||||
# shadow-exclude = "n:e:Notification";
|
||||
#
|
||||
# shadow-exclude = []
|
||||
shadow-exclude = [
|
||||
"name = 'Notification'",
|
||||
# workaround for conky until it provides window properties:
|
||||
"override_redirect = 1 && !WM_CLASS@:s",
|
||||
"class_g ?= 'Dmenu'",
|
||||
# "class_g ?= 'Dunst'",
|
||||
# disable shadows for hidden windows:
|
||||
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
|
||||
"_GTK_FRAME_EXTENTS@:c",
|
||||
# disables shadows on sticky windows:
|
||||
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
|
||||
# disables shadows on i3 frames
|
||||
"class_g ?= 'i3-frame'"
|
||||
#"name = 'Notification'",
|
||||
"name = 'Polybar tray window'",
|
||||
"name = 'xmobar'",
|
||||
"class_g = 'Conky'",
|
||||
"class_g = 'Polybar'",
|
||||
"class_g ?= 'Notify-osd'",
|
||||
"class_g = 'Cairo-clock'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
# shadow-exclude-reg = "x10+0+0";
|
||||
# xinerama-shadow-crop = true;
|
||||
# Specify a X geometry that describes the region in which shadow should not
|
||||
# be painted in, such as a dock window region. Use
|
||||
# shadow-exclude-reg = "x10+0+0"
|
||||
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
||||
#
|
||||
# shadow-exclude-reg = ""
|
||||
|
||||
#menu-opacity = 0.95;
|
||||
#inactive-opacity = 0.93;
|
||||
#active-opacity = 1;
|
||||
#alpha-step = 0.01;
|
||||
#inactive-dim = 0.0;
|
||||
#blur-background = false;
|
||||
#blur-kern = "3x3box";
|
||||
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
|
||||
# xinerama-shadow-crop = false
|
||||
|
||||
fading = false;
|
||||
fade-delta = 1;
|
||||
fade-in-step = 0.5;
|
||||
fade-out-step = 0.5;
|
||||
fade-exclude = [ ];
|
||||
|
||||
backend = "glx";
|
||||
mark-wmwin-focused = true;
|
||||
mark-ovredir-focused = true;
|
||||
detect-client-opacity = true;
|
||||
unredir-if-possible = true;
|
||||
refresh-rate = 0;
|
||||
vsync = "opengl";
|
||||
dbe = false;
|
||||
paint-on-overlay = true;
|
||||
# focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||
detect-transient = true;
|
||||
detect-client-leader = true;
|
||||
invert-color-include = [ ];
|
||||
glx-copy-from-front = false;
|
||||
glx-swap-method = "undefined";
|
||||
#################################
|
||||
# Fading #
|
||||
#################################
|
||||
|
||||
|
||||
# Fade windows in/out when opening/closing and when opacity changes,
|
||||
# unless no-fading-openclose is used.
|
||||
# fading = false
|
||||
fading = false
|
||||
|
||||
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
||||
# fade-in-step = 0.028
|
||||
fade-in-step = 0.03;
|
||||
|
||||
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
||||
# fade-out-step = 0.03
|
||||
fade-out-step = 0.03;
|
||||
|
||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
||||
# fade-delta = 10
|
||||
|
||||
# Specify a list of conditions of windows that should not be faded.
|
||||
# fade-exclude = []
|
||||
|
||||
# Do not fade on window open/close.
|
||||
# no-fading-openclose = false
|
||||
|
||||
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
||||
# no-fading-destroyed-argb = false
|
||||
|
||||
|
||||
#################################
|
||||
# Transparency / Opacity #
|
||||
#################################
|
||||
|
||||
|
||||
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
||||
# inactive-opacity = 1
|
||||
inactive-opacity = 1;
|
||||
|
||||
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
||||
# frame-opacity = 1.0
|
||||
frame-opacity = 1;
|
||||
|
||||
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
|
||||
# menu-opacity = 1.0
|
||||
|
||||
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
|
||||
# inactive-opacity-override = true
|
||||
inactive-opacity-override = false;
|
||||
|
||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
||||
# active-opacity = 1.0
|
||||
|
||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
||||
inactive-dim = 0
|
||||
|
||||
# Specify a list of conditions of windows that should always be considered focused.
|
||||
# focus-exclude = []
|
||||
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||
|
||||
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
||||
# inactive-dim-fixed = 1.0
|
||||
|
||||
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
||||
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
||||
# Note we don't make any guarantee about possible conflicts with other
|
||||
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
||||
# example:
|
||||
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
||||
#
|
||||
opacity-rule = [
|
||||
#"99:name *?= 'Call'",
|
||||
#"99:class_g = 'Chromium'",
|
||||
#"99:name *?= 'Conky'",
|
||||
#"99:class_g = 'Darktable'",
|
||||
#"50:class_g = 'Dmenu'",
|
||||
#"99:name *?= 'Event'",
|
||||
#"99:class_g = 'Firefox'",
|
||||
#"99:class_g = 'GIMP'",
|
||||
#"99:name *?= 'Image'",
|
||||
#"99:class_g = 'Lazpaint'",
|
||||
#"99:class_g = 'Midori'",
|
||||
#"99:name *?= 'Minitube'",
|
||||
#"99:class_g = 'Mousepad'",
|
||||
#"99:name *?= 'MuseScore'",
|
||||
#"90:name *?= 'Page Info'",
|
||||
#"99:name *?= 'Pale Moon'",
|
||||
#"90:name *?= 'Panel'",
|
||||
#"99:class_g = 'Pinta'",
|
||||
#"90:name *?= 'Restart'",
|
||||
#"99:name *?= 'sudo'",
|
||||
#"99:name *?= 'Screenshot'",
|
||||
#"99:class_g = 'Viewnior'",
|
||||
#"99:class_g = 'VirtualBox'",
|
||||
#"99:name *?= 'VLC'",
|
||||
#"99:name *?= 'Write'",
|
||||
#"93:class_g = 'URxvt' && !_NET_WM_STATE@:32a",
|
||||
"80:class_g = 'termite'",
|
||||
"80:name *?= 'Simplenote'",
|
||||
#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
|
||||
#"96:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'"
|
||||
"90:class_g = 'Alacritty'",
|
||||
"95:class_g = 'Emacs'",
|
||||
"80:class_g *= 'Alacritty'",
|
||||
"78:class_g *= 'Zathura'",
|
||||
"80:class_g = 'dropdown'",
|
||||
"50:class_g = 'Firefox'",
|
||||
"90:class_g *= 'emacs'",
|
||||
"70:class_g = 'dmenu'",
|
||||
"95:name *= 'alacritty'",
|
||||
"90:name *= 'emacs'",
|
||||
"85:name *= 'xmobar'",
|
||||
"85:class_g = 'Spotify'",
|
||||
"60:class_g = 'Polybar'"
|
||||
]
|
||||
|
||||
|
||||
#################################
|
||||
# Background-Blurring #
|
||||
#################################
|
||||
blur:
|
||||
{
|
||||
method = "dual_kawase";
|
||||
size = 10;
|
||||
deviation = 2.0;
|
||||
};
|
||||
|
||||
# Parameters for background blurring, see the *BLUR* section for more information.
|
||||
#blur-method = dual_kawase
|
||||
#blur-size = 12
|
||||
#
|
||||
#blur-deviation = true
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
||||
# blur-background = false
|
||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
|
||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
#
|
||||
# blur-background-frame = false
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
# blur-background-fixed = false
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
#
|
||||
# blur-kern = ''
|
||||
blur-kern = "3x3box";
|
||||
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
# "window_type = 'dock'",
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
blur: {
|
||||
method = "kawase";
|
||||
strength = 5;
|
||||
background = false;
|
||||
background-frame = false;
|
||||
background-fixed = false;
|
||||
}
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
wintypes :
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
# daemon = false
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
#
|
||||
# backend = 'glx'
|
||||
backend = "glx";
|
||||
|
||||
# Enable/disable VSync.
|
||||
# vsync = false
|
||||
vsync = false
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
#
|
||||
# mark-wmwin-focused = false
|
||||
mark-wmwin-focused = true;
|
||||
|
||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||
# mark-ovredir-focused = false
|
||||
mark-ovredir-focused = true;
|
||||
|
||||
# Try to detect windows with rounded corners and don't consider them
|
||||
# shaped windows. The accuracy is not very high, unfortunately.
|
||||
#
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
corner-radius = 5
|
||||
|
||||
rounded-corners-exclude = [
|
||||
"name = 'xmobar'",
|
||||
]
|
||||
|
||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
||||
# try detecting this with X RandR extension.
|
||||
#
|
||||
# refresh-rate = 60
|
||||
refresh-rate = 0
|
||||
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# vsync drm/opengl/opengl-oml
|
||||
# as they essentially does sw-opti's job already,
|
||||
# unless you wish to specify a lower refresh rate than the actual value.
|
||||
#
|
||||
# sw-opti =
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
|
||||
#
|
||||
unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
detect-client-leader = true
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
#
|
||||
# no-use-damage = false
|
||||
use-damage = true
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
# transparent-clipping = false
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
#log-file = '/path/to/your/log/file'
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = '/path/to/your/log/file'
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
|
||||
wintypes:
|
||||
{
|
||||
tooltip :
|
||||
{
|
||||
fade = false;
|
||||
shadow = false;
|
||||
opacity = 0.7;
|
||||
focus = true;
|
||||
};
|
||||
fullscreen :
|
||||
{
|
||||
fade = false;
|
||||
shadow = false;
|
||||
opacity = 0.7;
|
||||
focus = true;
|
||||
};
|
||||
tooltip = {
|
||||
# fade: Fade the particular type of windows.
|
||||
fade = false;
|
||||
# shadow: Give those windows shadow
|
||||
shadow = true;
|
||||
# opacity: Default opacity for the type of windows.
|
||||
opacity = 0.85;
|
||||
# focus: Whether to always consider windows of this type focused.
|
||||
focus = true;
|
||||
};
|
||||
|
||||
dock = {
|
||||
full-shadow = true;
|
||||
opacity = 0.85;
|
||||
}
|
||||
|
||||
dnd = {
|
||||
shadow = false;
|
||||
}
|
||||
|
||||
popup_menu = {
|
||||
full-shaodw = false;
|
||||
opacity = 0.5;
|
||||
}
|
||||
|
||||
dropdown_menu = {
|
||||
full-shaodw = false;
|
||||
opacity = 0.3;
|
||||
}
|
||||
|
||||
notification = {
|
||||
# fade: Fade the particular type of windows.
|
||||
fade = true;
|
||||
# shadow: Give those windows shadow
|
||||
shadow = true;
|
||||
# opacity: Default opacity for the type of windows.
|
||||
opacity = 0.8;
|
||||
# focus: Whether to always consider windows of this type focused.
|
||||
focus = true;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
|
2
info.txt
Normal file
2
info.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
site with icons
|
||||
https://fontawesome.com/v4.7.0/cheatsheet/
|
1
packages.txt
Normal file
1
packages.txt
Normal file
|
@ -0,0 +1 @@
|
|||
yay -S xorg-xbacklight
|
Loading…
Reference in a new issue