Get status of master; working challenge and add server;

This commit is contained in:
a1batross 2016-01-21 02:24:37 +03:00
parent d3bcda6268
commit 6e4e37259b
4 changed files with 185 additions and 53 deletions

20
protocol.py Normal file
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@ -0,0 +1,20 @@
class MasterProtocol:
# Client To Master
clientQuery = '1'
# Server To Master
challengeRequest = 'q'
addServer = '0'
removeServer = 'b'
# Master To Client
queryPacketHeader = b'\xff\xff\xff\xff\x66\x0a'
# Master To Server
challengePacketHeader = b'\xff\xff\xff\xff\x73\x0a'
#Debug
statusRequest = 's'

151
pymaster.py Normal file → Executable file
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@ -1,59 +1,81 @@
# Basic networking
import socket import socket
# Challenge generator
import random import random
import struct
# System important... things
import sys import sys
import traceback
import logging
# Network packet creating
from struct import pack
# Server time control
from time import time
# ServerEntry class module
from server_entry import ServerEntry from server_entry import ServerEntry
from util import getAttrOrNone # Protocol class
from protocol import MasterProtocol
UDP_IP = "127.0.0.1" UDP_IP = "127.0.0.1"
UDP_PORT = 27010 UDP_PORT = 27010
LOG_FILENAME = 'pymaster.log'
sock = [] logging.basicConfig( filename = LOG_FILENAME, level = logging.DEBUG )
def logPrint( msg ): def logPrint( msg ):
if DEBUG: logging.debug( msg )
print( msg )
class PyMaster: class PyMaster:
self.serverList = [] serverList = []
self.sock = [] sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
def __init__(self): def __init__(self):
sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM ) self.sock.bind( (UDP_IP, UDP_PORT) )
sock.bind( (UDP_IP, UDP_PORT) )
logprint("Welcome to PyMaster!") logPrint("Welcome to PyMaster!")
logprint("I ask you again, are you my master?") logPrint("I ask you again, are you my master?")
logprint("Running on %s:%i" % UDP_IP, UDP_PORT) logPrint("Running on {0}:{1}".format( UDP_IP, UDP_PORT))
def serverLoop(self) def serverLoop(self):
data, addr = sock.recvfrom(1024)4 data, addr = self.sock.recvfrom(1024)
logprint("received message: %s" % data) data = data.decode('latin_1')
if data[0] == '1': if( data[0] == MasterProtocol.clientQuery ):
logPrint("Client Query: from {0}:{1}".format(addr[0], addr[1]))
self.clientQuery(data, addr); self.clientQuery(data, addr);
elif data[0] == 'q' elif( data[0] == MasterProtocol.challengeRequest ):
logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
self.sendChallengeToServer(data, addr); self.sendChallengeToServer(data, addr);
elif data[0] == '0' elif( data[0] == MasterProtocol.addServer ):
logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
self.addServerToList(data, addr); self.addServerToList(data, addr);
elif data[0] == 'b' elif( data[0] == MasterProtocol.removeServer ):
logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
self.removeServerFromList(data, addr); self.removeServerFromList(data, addr);
else elif( data[0] == MasterProtocol.statusRequest ):
logprint("Unknown message: %s from %s" % data, addr) logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
self.sendStatus(data, addr);
else:
logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
def clientQuery(self, data, addr): def clientQuery(self, data, addr):
data = data.strip('1') data = data.strip('1\xff')
region = data[0] region = data[0]
queryAddr, rawFilter = data.split('\0') try:
queryAddr, rawFilter = data.split('\0')
except ValueError:
return
rawFilter = rawFilter.strip('\\')
split = rawFilter.split('\\')
rawFilter = rawFilter.split('\\')
queryFilter = namedtuple('QueryFilter', rawFilter[0::2])._make(rawFilter[1::2])
#nor = getAttrOrNone(queryFilter, 'nor') #nor = getAttrOrNone(queryFilter, 'nor')
#nand = getAttrOrNone(queryFilter, 'nand') #nand = getAttrOrNone(queryFilter, 'nand')
#dedicated = getAttrOrNone(queryFilter, 'dedicated') #dedicated = getAttrOrNone(queryFilter, 'dedicated')
#gamedir = getAttrOrNone(queryFilter, 'gamedir')
#gamemap = getAttrOrNone(queryFilter, 'map') #gamemap = getAttrOrNone(queryFilter, 'map')
#linux = getAttrOrNone(queryFilter, 'linux') #linux = getAttrOrNone(queryFilter, 'linux')
#empty = getAttrOrNone(queryFilter, 'empty') #empty = getAttrOrNone(queryFilter, 'empty')
@ -64,21 +86,51 @@ class PyMaster:
#name = getAttrOrNone(queryFilter, 'name') #name = getAttrOrNone(queryFilter, 'name')
#version = getAttrOrNone(queryFilter, 'version_match') #version = getAttrOrNone(queryFilter, 'version_match')
#gameaddr = getAttrOrNone(queryFilter, 'gameaddr') #gameaddr = getAttrOrNone(queryFilter, 'gameaddr')
secure = getAttrOrNone(queryFilter, 'secure') #secure = getAttrOrNone(queryFilter, 'secure')
# Use NoneType as undefined
gamedir = None
gamemap = None
for i in range( 0, len(split), 2 ):
try:
key = split[i + 1]
if( split[i] == 'gamedir' ):
gamedir = key
elif( split[i] == 'map' ):
gamemap = key
else:
logPrint('Unhandled info string entry: {0}/{1}'.format(split[i], key))
except IndexError:
pass
packet = '\xff\xff\xff\xff\x66\x0a' packet = MasterProtocol.queryPacketHeader
for i in self.serverList: for i in self.serverList:
if( !i.check ): if( time() > i.die ):
self.serverList.remove(i)
continue
if( not i.check ):
continue continue
if( gamedir != None ): if( gamedir != None ):
if( gamedir != i.serverInfo.gamedir): if( gamedir != i.gamedir):
continue continue
# Use pregenerated address string # Use pregenerated address string
packet += self.queryAddr packet += i.queryAddr
self.sock.sendto(packet, addr)
def removeServerFromList(self, data, addr):
for i in self.serverList:
if (i.addr == addr):
self.serverList.remove(i)
def sendChallengeToServer(self, data, addr): def sendChallengeToServer(self, data, addr):
# At first, remove old server data from list
self.removeServerFromList(None, addr)
# Generate a 32 bit challenge number # Generate a 32 bit challenge number
challenge = random.randint(0, 2**32-1) challenge = random.randint(0, 2**32-1)
@ -86,23 +138,30 @@ class PyMaster:
self.serverList.append(ServerEntry(addr, challenge)) self.serverList.append(ServerEntry(addr, challenge))
# And send him a challenge # And send him a challenge
packet = '\xff\xff\xff\xff\x73\x0a' packet = MasterProtocol.challengePacketHeader
packet += struct.pack('I', challenge) packet += pack('I', challenge)
socket.sendto(packet, addr) self.sock.sendto(packet, addr)
def addServerToList(self, data, addr): def addServerToList(self, data, addr):
# Remove the header # Remove the header. Just for better parsing.
serverInfo = data.strip('\x30\x0a\x5c') serverInfo = data.strip('\x30\x0a\x5c')
# Find a server with # Find a server with same address
for serverEntry in self.serverList: for serverEntry in self.serverList:
if (serverEntry.addr == addr): if( serverEntry.addr == addr ):
serverEntry.setInfoString(serverInfo) serverEntry.setInfoString( serverInfo )
def removeServerFromList(self, data, addr): def sendStatus( self, data, addr ):
count = len(self.serverList)
packet = b'Server\t\t\tGame\tMap\tPlayers\tVersion\tChallenge\tCheck\n'
for i in self.serverList: for i in self.serverList:
if (i.addr == addr): line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\n'.format(i.addr[0], i.addr[1],
self.serverList.remove(i) i.gamedir, i.gamemap, i.players,
i.maxplayers, i.version, i.challenge, i.check)
packet += line.encode('latin_1')
self.sock.sendto(packet, addr)
def main( argv = None ): def main( argv = None ):
if argv is None: if argv is None:
@ -110,7 +169,11 @@ def main( argv = None ):
masterMain = PyMaster() masterMain = PyMaster()
while True: while True:
masterMain.serverLoop() try:
masterMain.serverLoop()
except Exception:
logging.exception()
pass
if __name__ == "__main__": if __name__ == "__main__":
sys.exit( main( ) ) sys.exit( main( ) )

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@ -1,22 +1,73 @@
from collections import namedtuple
from time import time from time import time
from struct import pack
class ServerEntry: class ServerEntry:
challenge2 = 0
gamedir = ''
protocol = 0
players = 0
maxplayers = 0
bots = 0
gamemap = ''
version = '0'
servtype = 'd'
password = 0
os = 'l'
secure = 0
lan = 0
region = 255
product = ''
def setInfoString(self, data): def setInfoString(self, data):
infostring = data.translate(None, '\n\r\0') infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
split = infostring.split('\\') split = infostring.split('\\')
self.serverInfo = namedtuple('ServerInfo', split[0::2])._make(split[1::2]) logPrint( split )
self.check = int(self.serverInfo.challenge) == self.challenge for i in range(0, len(split), 2):
try:
key = split[i + 1]
if( split[i] == 'challenge' ):
self.challenge2 = int(key)
elif( split[i] == 'gamedir' ):
self.gamedir = key
elif( split[i] == 'protocol' ):
self.protocol = int(key)
elif( split[i] == 'players' ):
self.players = int(key)
elif( split[i] == 'max' ):
self.maxplayers = int(key)
elif( split[i] == 'bots' ):
self.bots = int(key)
elif( split[i] == 'map' ):
self.gamemap = key
elif( split[i] == 'version' ):
self.version = key
elif( split[i] == 'type' ):
self.servtype = key
elif( split[i] == 'password' ):
self.password = key
elif( split[i] == 'os' ):
self.os = key
elif( split[i] == 'secure' ):
self.secure = key
elif( split[i] == 'lan' ):
self.lan = key
elif( split[i] == 'region' ):
self.region = key
elif( split[i] == 'product' ):
self.product = key
except IndexError:
pass
self.check = self.challenge == self.challenge2
def __init__(self, addr, challenge): def __init__(self, addr, challenge):
# Address # Address
self.addr = addr self.addr = addr
# Shortcuts for generating query # Shortcuts for generating query
self.queryAddr = "" self.queryAddr = b''
for i in addr[0].split('.'): for i in addr[0].split('.'):
self.queryAddr += struct.pack('B', int(i)) self.queryAddr += pack('B', int(i))
self.queryAddr += struct.pack('H', addr[1]) self.queryAddr += pack('H', addr[1])
# Random number that server must return # Random number that server must return
self.challenge = challenge self.challenge = challenge

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@ -1,2 +0,0 @@
def getAttrOrNone(obj, prop):
return getattr(obj, prop, None)